To celebrate the 5th anniversary of Warhammer 40,000: Battlesector, we're releasing a new update for the game. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.
Changes since 1.7.4
General
Fixed issues with Sisters of Battle units not being available correctly in the Age of Crimson Dawn campaign
Added Divine Inspiration to Verity’s tech tree in Age of Crimson Dawn
Updated the Enemy Army Generator to ensure that enemy units use variants and weapon upgrades to give more variety to enemy armies
Units
Ultramarines
Tactical Reposition
Fixed issue where this would not affect the ability caster
Captain
Empowered Finest Hour fixed to give +1 action point (was +100% action points)
Bladeguard Veterans
Shield Bash now costs 1AP (was 0AP)
Now works as a Weapon attack, is more consistent and more clearly affected by buffs and debuffs
Terminators
Heavy Flamer cost to -5 (was -20)
Cyclone Missile Launchers updated to use cool-downs rather than ammunition
Eliminators
Cost to 120 (was 110)
Bolt Sniper Rifle cost to 0 (was 10)
Heavy Intercessors
HP to 90 (was 100)
Removed Graze Chance modifier from Unyielding In The Face Of The Foe
Defensive Destruction gains -5 Evasion
Eradicators
Added second head variant for the unit models
Black Legion
Chaos Lord
Updated Path to Glory
Now gives increased damage output for a single turn
If the Lord kills a unit then he gains a Confirmed Kill stack, adding additional damage
If the lord does not kill a unit by the start of his next turn then he gains Treacherous Gifts
Other Bug Fixes
Added additional exhaust smoke to mechanised units that did not previously have it
Added spent shell casings to units that were missing them
Updated AI of Bladeguard Veterans to be less passive
Updated ability description for clarity of:
Bio-Electric Pulse
Toxic Presence
Psychic Scream
Quantum Orb
Harbinger of Destruction
Heirs of Azkaellon fixed to work for all HQ units
Fixed issue where players of Open Beta versions couldn’t get to mission 10 of Deeds of the Fallen
Fixed issue where Croginax’s upgrades in Age of Crimson Dawn were not being applied to Invictor Warsuits
Fixed issue where Haywire mines could be laid on untraversable terrain
Unit Cohesion Icon was sometimes not appearing in Army Management when there were too many of a unit in an army
Fix for issue where flying units could trigger mines that they flew over
Fixed issue where Salt Exchange was too dark
Fixed issue where some T’au units and mines were not unstealthing
Fixing issue where some Terminators could visually have Chainfists when they had a Powerfist loadout
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