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Patch 2.1.3

Project Demigod · Community Announcements · July 22, 2026

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Hello Demigods!
Patch 2.1.3 is now live!

This is another patch with even more bug fixes & optimizations. The game is now the most stable it has ever been!


2.1.3 Changelog
Archon / flying enemies fix: Flying Melee enemies now fly much more accurately when moving vertically.
Mod Maps: Baked lighting authored by the mod map authors is now fixed - back to normal. All Mod Map lighting variants should be working now.
Movement: Freeflow movement weird jitter is fixed.
Homing missile fixes ( easier targeting, slightly easier to handle while grabbed without exploding in your face) + energy bolts now blow up missiles on first hit
Virtual Desktop users: Left menu button press to pause the game + pull up game menu works now. SteamVR still swallows the input whole.
Camera tablet: Pausing the game doesn't pause the time counter anymore.
Menu upgrade: Enable Audio toggle added to settings menu. There was already a quick toggle disable button, but this version is clear with text.
PostFX sliders: Sliders and scene overrides can enable settings when using the slider.
Bloom will snap on if disabled, when user plays with bloom intensity slider
Valve index controller map restored.
Lots of other small bug fixes & optimizations.


We’re also VERY close to Update 2.2, which will add the new Tentacle Power Set, Map System, and UI Upgrade. (There might be some other surprises too….)

The goal is to release it by July 31st if everything is solid and bug free!
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