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H2KAF - Progress and News!

how to kill a fly [ H2KAF ] · Community Announcements · July 21, 2026

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1. hiya!

Hiii! angelwings here, instead of your usual CorbI-E newsletter! I'm here to talk abt the amount of progress and content we have made for the game!!

I always adored the blog type devlogs people post and now i get to post one too!! >:D

2. the progress

After releasing the demo, we got sooo much positive feedback it was insane, and people wanted to see more so we made more!! This game was originally going to be like ur average 2-3 hour shortsie indieslop, like the full game was around like 30 min longer than the demo, but we made a last minute decision to remove the demo timer and make the game even longer!!

The full game will be around 5-6 hours i think? Featuring a second building, tons more npcs and secrets. Also cutscenes and more animated stuff!

Here are some sneak peeks to the content the full game will have. \[All these are WIP and are subject to change or be polished.]

2.1 Building-2

You got a brand new building to explore, with more content than the first one. Yay!

2.2 Some of the new characters

There are like tons more npcs to interact with now. Like a lot more.

2.3 Farming Server

Gruel my beloved <3

3. the marketing

I'm genuinely so sick of posting the game to social media, i hate it so much. It feels so attention seeking and invading. But like we genuinely need the visibility bc there is literally no budget for the game. :/

It's quite a soul-crushing dilemma. For the rest of the games marketing we'll be just posting gifs on reddit and overhauling the games storepage and stuff. Like new capsule art and trailer n stuff. The capsule art should be in a few days but there is still a lot more time until the new trailer.

Genuinely just putting all our hopes in making a good game and then it magically blowing up rn. (oh and also cyberpunk fest which we got pretty lucky to join ngl!! >w>)

4. btw...

There is an itty bitttty chance of the game getting delayed. Hopefully that wont happen! The workload is pretty rough. I've been doing 6-10 hours of work everyday and there are still so much to do. Rest of the team is suffering from this as well... (At worst it would be delayed like a month.)

Also still working on balancing the whole risk meter thing.

5. tysm!!

It makes me so happy to see people enjoy our art. genuinely i love all of you guys!! i read each and every post at steam discussions and at our discord (join now btw >w>).

ALSO!!

I'm planning to do a closed beta test in a few weeks to get feedback from you guys! The feedback we got from the feedback update button was extremely good, will do it this time before the release! :D

I'll pick like 5-10 members from the discord server :3 Stay tuned!!

You can join the discord here: https://discord.com/invite/aE5R9yXjMK

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