Hello everyone!
Please enjoy another surprise InfraSpace Update! Version 1.56.455 has been uploaded to the testing branch.
I would like to release it to everyone in 1-2 weeks, so if there are some brave souls that wanna test their city in the new version, and let me know if you can find any issues, that'd be great! See below.
Changelog
Trains accelerate faster on higher speed rails. Especially for the highest speed level this makes a large difference in overall delivery time.
Doubled the maximum length of text signs due to community request.
Fixed an issue where resources could get stuck in the train station if you edited the train line that was supposed to pick them up while they were waiting.
Fixed an issue where large building projects like the spaceship construction facility, magnetic field generator, and monumental drill requested resources too slowly. Now they request as many resources as possible - with the caveat that you still have to set up your districts, roads, and logistics centers properly.
Fixed an old text about adamantine mining. It used to say "Adamantine mined until now", but more correct is "Adamantine in storage".
Thanks to everyone who reported issues!
How to playtest the update
If you want to help us test this update, you can switch to the playtesting branch by clicking on InfraSpace in Steam -> Properties -> Betas -> change the beta branch to "preview-test". If you find any issues, let us know either in the comments here, on Discord, or via email: [email protected]
Thanks a lot for any feedback on the update!
75% off for the "Games Composed in Germany" Steam Event
Another small note: InfraSpace is currently 75% off, so if you've been waiting to get it or need a gift for a friend, now's a good time :D

(Note, as always: InfraSpace is in maintenance mode and will receive bugfix updates indefinitely, but no new features. We are currently making our next game, a third-person town building game. Sandbox + Management + Economy. If you're interested, wishlist here.)
Thanks and happy playing!
