
Dear Players, today is the day! Bad Dream: Purgatory is now available in version 2.0!
So basically... I remade this project from scratch.
List of changes:
I changed gameplay style form 2.5D to side-scrolling (Let's be honest... it was a below average 3D project and now it's a very competent point and click game)
Full Point & Click mode - You can choose a static camera mode, so the gameplay is basically the same as in my other games
Introduction - I added a short 2D location serving as a transition between Bad Dream: Fever and Purgatory.
Vastly Improved Graphics - I learned how to draw so my games look better now :P
Interactive Environment
End Game Screens for Open World Mode - It's not much but now there is a "tombstone screen" that changes depending on some decisions the player has made.
Custom music and sound effects - I learned how to compose my own music and I bought a microphone to record my own SFX. I also created a lot of synth SFX using synth.
Sound Environments - SFX sound different in different rooms (echo, muffled sound, etc.)
Custom Fonts - I drew them for Bad Dream: Afterlife and I love them to this day
(The first version is still available for download as the "old version" - tutorial in the pinned post)

I'll be honest this day is VERY important for me for many reasons.
First of all - I made this game completely alone. I wasn't able to record all SFX myself, but I recorded A LOT. Other than that I did everything and I'm 100% sure it's not visible. I hate that I even need to say this but... NO AI. I learned how to do everything.
Another thing. I always avoided this topic, but I made Purgatory right after my brother passed away. Back then I wanted to use Bad Dream to work through my pain. But as you can see... I kinda lost interest in making this game dark and I chose to go in another direction. That showed me that I was no longer the same person who made Butcher, Graveyard or even Coma. It was one of the worst times of my life and somehow Nicolas made laugh. I love how he simply "refuses" to be a part of a horror.
And the last thing - I always hated the quality of this game. I was proud of myself that I tried the new thing, but it eating me alive how "low quality" it turned out to be. And since I'm independent I couldn't afford to fix it. I don't even know how to explain this but something just "clicked" in my head while I was working on Bad Dream: Afterlife and now I can do this.
Today all Bad Dream games are high quality and I can't even believe it. For the first time ever it doesn't matter how low my budget is, that I work alone. No excuses. My games can finally speak for themselves!
Thank you all for supporting me and I hope you are also proud of how much progress we have made :)
Now. Faded Stories: Greenberg - You are next.
[dynamiclink href="https://store.steampowered.com/app/2313780/Bad_Dream_Purgatory/"]