Content of this update:
1. Save data is optimized. Saving and loading are now much faster than before. The file size of save data is significantly smaller.
2. Game performance is significantly improved.
3. Abnormal unit stats are fixed.
4. Abnormal catapult kills are fixed.
5. SFX management is optimized, resolving frequent sound glitches.
6. Bugs in the forging interface are fixed.
7. The issue that generals' data would sometimes become invalid is fixed.
8. An issue with soldier training progress after a save is loaded is fixed.
9. An issue with recruiting Guan Chong is fixed.
10. A logic issue with the diplomatic AI's declaration of war is fixed.
11. Errors in scenario data are fixed.
12. Incorrect descriptions for certain skills are fixed.
Dear gamers:
First and foremost, we want to apologize to every friend who waited and supported us. We are truly sorry.
Over the past year, our development progress has fallen short of your expectations. We kept many of you who were looking forward to updates waiting for too long. In doing so, we lost your trust and enthusiasm.
During this time, we have read your comments and feedback repeatedly and thoroughly reflected on our shortcomings. We have realized that we should not use "adjustments to the development" as an excuse to bring our game to an abrupt end. Nor should we let gamers who trusted us feel unsatisfied and disappointed and eventually walk away.
After careful discussions, we have decided that we will fix known bugs, optimize game performance, and add new content. We will give Ancient Warfare: The Han Dynasty a more fitting conclusion as best as we can.
Again, we offer our sincerest apologies for being unresponsive and letting you down. We understand your anger and disappointment and hope to regain your approval with transparency and tangible in-game content.
Thank you for your support.