We're flying in with a pretty hefty patch this week, so be sure to catch up on all the notes below.
Hope you're all staying cool in the heatwave!
MAJOR
- Improved the physics synchronization between client and host, which improves the network stability greatly.
- Added a ping label in the pause menu for clients to check the current ping from client to server.
- Reworked the Beastmaster carry and throw to be as before v5.0.5.
- When twin-stick is enabled, the Assessor and Infiltrator will still use the current move direction for their abilities if no aim direction is given.
MINOR
- Myzel now spawns Mushrooms faster the more players are in the team to make it viable in multiplayer.
- Catgoblins now climb down the vine not being upside down.
- Prevent binding Escape / Start Button to any action.
- Packed drops now deal the proper damage when shredded in the 'Hurtful Iron' assignment.
- When a client drops during the landing stage, the others will still be able to continue the game and the disconnected client can re-join.
- Tracking damage from the Spire in the detailed statistics now.
- Adjusted the Kunai Carrier delivery distance for shredding.
- Some performance improvements on the Infiltrators Kunai Carrier.
BUGFIXES
- Fixed a bug where Input was broken in a loaded multiplayer savegame after switching keepers.
- Fixed a crash that happened when leaving to title stage while a Kunai Carrier was flying.
- Fixed some battle abilities not loading properly when a client joins an active run.
- Fixed tiles spawning multiple drops due to high latency.
- Fixed projectiles being stuck on sword dome's surface after being reflected with the sword shield.
- Fixed artillery gun shooting for other clients when exiting while keeping the shoot button pressed.
- Fixed multiplayer boards not loading for previous seasons.
- Fixed one-way teleporter being off when loading a savegame with an active portal.
- Fixed clients breaking the game when they join right when the host starts the game.
- Fixed the leaderboard for multiplayer prestige not loading properly sometimes.
- Fixed drops getting stuck with the gravitational lift in some cases.
- Fixed goblin entrance hole appearing even if there is no Beastmaster currently selected.
- Fixed partially opened goblin holes closing animation.
- Fixed the Keeper changing the color at some places in the loadout.
- Fixed dome ambience not playing.
- Fixed starting camera being off.
- Fixed various bugs that were caused by throwing gadgets and relics into the opposing team's dome.
- Fixed Infiltrator run animations when playing with controller.
- Fixed the upgrade tree showing wrong values when there are multiple predecessor branches.
- Removed the mini dome in the background of the landing scene.
- Fixed visual sorting for some dome elements.
- Fixed sound of Stunlaser.
- Fixed Infiltrator aim indicator showing while at dome station.
- Fixed some game ending tracks not looping properly.
- Fixed the laser dome weapon starting with the wrong animation.
- Fixed secondary station not showing when restarting in split-screen mode.
- Fixed clients not being able to buy any upgrades after a lag spike.
- Fixed some pixel bleeding with one of the Engineer skins.
- Fixed the music cycle option not working properly. Music now plays at the set amount of cycles.
- Fixed Chainsaw particles and audio to play during a soft pause (e.g. when in station).
- Fixed packed drops from the Resource Packer becoming invisible for clients.
- Fixed clients keeper not getting removed when a gamepad controller disconnects.
- Fixed keeper gadgets not being spawned for players that rejoin a run.
- Fixed upgrades not being saved when a player rejoined a restarted run.
- Fixed Suitblaster Tutorial showing for the whole team, not just the owning player.
- Fixed a crash due to interaction between the Kunai Carrier and the Ressource Packer.
- Fixed Suitblaster and Resource Packer charges resetting when a player rejoins a run.
Thank you so much for all of your continued support,
Team Dome