Crawling Angels has reached the End of the Line. This final content update is packed with secrets, surprises, and quality-of-life improvements.

End of the Line includes:
Brand-new Noisemaker and Party Hat item for players who complete every riddle.
Hip-Hip! HOORAY!, a new achievement unlocked by blowing the Noisemaker three times.
Charade Crusade, a new achievement unlocked by completing every riddle in under 25 minutes.
A robust Speedrunning Mode.
Quality-of-life options, including the ability to skip dialogue and standardize character fonts.
Alternate tutorial and early-game dialogue unlocked by earning every achievement.
Crawling Angels Supporter's Pack

As a bit of an experiment, Autumn and I have created the Crawling Angels Supporter's Pack, featuring four cosmetic skins for existing items

These are fun cosmetic extras for players who want to support us beyond purchasing the main game. They do not affect gameplay or riddle completion and function identically to their standard counterparts.
[dynamiclink href="https://store.steampowered.com/app/4706270/Crawling_Angels__Supporter_Pack/"]
Crawling Angels Supporter's Pack Includes:
Golden Goose Eggs (an alternate skin for the Carton of Chicken Eggs item)
Bronzo the Beautiful's Sparkling and Dignified Tyrolean Hat (an alternate skin for the Cowboy Hat item)
Farren the Naked Mole-Rat (an alternate skin for the Dead Black Rat item)
A Toy Wooden Gun Talia's Grandfather Carved When He Was a Child (an alternate skin for the Revolver item)
Patch notes:
New Content and Features
Added the Charade Crusade achievement.
Added the Hip-Hip! HOORAY! achievement.
Added Speedrunning Mode, unlocked after completing the game. Runs can require either minimal riddle completion or completion of every riddle, and can cover the full game or individual acts. The timer counts gameplay sections only, excluding dialogue, and records your best time for each configuration.
Added the Party Hat and Noisemaker items, giving players who have solved every riddle a way to spend their remaining currency.
Added the Albino Rotter oddity.
Added the Oliver Tree Memorial oddity.
Added the Lamb of Tartary oddity.
Added a link to the Supporter's Pack on the main menu.
Added an option to skip dialogue. Selecting a conversation will immediately provide its associated riddles. Using this option automatically fails timed sequences.
Added an option to display the timer during gameplay. This is enabled automatically in Speedrunning Mode and can also be toggled during normal play.
Added an option to standardize character fonts for accessibility.
Added a new Gameplay section to the Settings menu.
Added main-menu notifications for newly unlocked content.
Added custom animations for the Act Select book buttons.
Added several larger screen resolution options for all you wide boys out there.
Added an additional opening page to the Wholly Bible item to make its heretical nature more explicit. Some players interpreted the book as a general criticism of religion, so this change clarifies its intended role within the game.
Adjustments and Polish
Adjusted railroad track speed during certain dialogue sequences for dramatic effect.
Polished the dialogue choice buttons used in the ending sequence.
Adjusted Tontine’s starry-eye effect to prevent visible texture tiling on Faceless Tontine.
Adjusted the riddle-completion display to prevent some titles and descriptions from overlapping.
Items can now only be unlocked after entering their associated act, preventing them from appearing before they become relevant to a riddle.
Extended the completion window for Six Bullets, Six Eggs.
Slightly increased the Revolver’s hold-to-fire duration so the trigger and hammer animations play correctly.
Moved the Acts button into the Play menu.
Fixes
Fixed railroad track sound effects not playing as intended.
Fixed connectable physics objects, such as the Dunce Cap, continuing to display their connection interface after being destroyed.
Fixed the Clown Doll’s limbs being repositioned incorrectly when it was placed on rideable objects.
Fixed the Wholly Bible occasionally not being detected during the Orthodox Easter riddle.
Fixed overridden riddle text colors being incorrectly applied to other riddles on the Riddle screen.
Fixed riddles visibly disappearing at the top of the Riddle screen while scrolling.
Fixed the Angel Doll’s head attaching to its neck stump with an incorrect offset.
Fixed the Lighter’s closing sound effect playing twice when loading into gameplay.
Fixed the Damocloid producing an excessively loud sound effect when destroyed.
Fixed the Forever Chicken’s most damaged tail sprite being slightly cut off.
Fixed volume preview sounds not accurately reflecting the volume of their corresponding audio channels.
Fixed an issue where settings were loaded and restored based on monitor dimensions rather than window dimensions.
Fixed certain props, such as the Chicken Guts, incorrectly despawning when a tool was equipped.
Fixed tools moving on the Shop screen while the game was paused.
Fixed the game saving during the tutorial, which could cause a softlock after selecting Save and Exit before completing it.
Fixed the tutorial’s black background occasionally persisting after exiting gameplay.
This update marks the conclusion of most of our work on Crawling Angels. As always, we are so grateful for all the support we have received on this project. This was my first commercial release, and I couldn't have asked for a more positive reception. It makes me so happy to see the game resonating with so many people :-)
Aside from a few small bug-fix patches, we are now turning our focus to getting Clown Meat out the door. Crawling Angels has been a major learning experience, and what we learned will be reflected throughout Clown Meat. If you enjoyed the story of Crawling Angels, I know you will love what Clown Meat has in store. I'm obviously biased, but I consider it an absolute banger, and it did make me cry a lot.
Remember to love <3
Autumn West Game Designer/Programmer