Right after the 1.0 launch, a few nasty bugs slipped through — including a crash that could end a run out of nowhere. This update is all about stability: squashing those critical issues, reworking a boss that felt unfair, and adding some quality-of-life touches you asked for. Thank you for the fast reports! 🙏 Let's get into it.
🐛 Critical Fixes
- 💥 Crash on huge scores – Massive scores (NaN/Infinity) could crash the game during animations. Fixed!
- 💰 Credit overflow – Huge Credit balances no longer break; they now show in scientific notation, just like the score.
- 📖 Tutorial fixes – Fixed several issues in the solo and multiplayer tutorials that could leave players stuck.
- 🏆 Achievement popup size – The in-game achievement popup no longer covers the whole screen.
⚖️ Balance & Boss Changes
- 👮 The Warden rework – Indestructible Rows no longer pile up unfairly. Now each Line you clear destroys one, giving you a way to fight back.
⚙️ Quality of Life
- 🔄 Restart confirmation – Restarting a run now asks to confirm, so you won't lose progress by accident.
- 🎮 Gamepad description scroll – Scroll long block/perk descriptions with the right analog stick.
- 🔒 Better navigation – You can now lock a block during selection using only keyboard or gamepad.
- ✂️ Fixed name truncation – Long player names in the multiplayer leaderboard are no longer cut off.
🙏 Thank You!
These fixes exist because of your reports — you caught things we didn't, and you caught them fast. Keep the feedback coming in the discussions, and if you hit anything strange, let us know. Happy stacking! 🧱✨
— Ferrareto