General changes
Bugs fixes
Removed the loading screen icon that remained on ultra-wide screens.
Fixed a bug in marsyclopedia where undiscovered item could still show the info popup when using a gamepad
Fixed a bug where lifeform events could propose twice the same lifeform
Fixed a bug where the “mine mandate” could not be used on ocean locations
Fixed a bug where you could get negative resources during a trade embargo
Fixed a bug where megastructure costs were not contributing to tech cashback
Fixed a bug where abilities in the last stage of the interstellar spaceship were wrongly highlighted
Fixed a bug giving a warning about remaining exploration ability when the entire planet is explored
Fixed a bug about the GMO effect being able to be applied to a lifeform and bring it below minimum.
Fixed a bug where a new dedication was not picked after using the Tourist Magnet to found a city (and auto picking the humanist policy)
Fixed a bug where a policy could be proposed to replace the same one
Improvements and gameplay changes (Independence DLC)
After founding a new city, you can now choose from 2 new policies for your next city of that faction at the start of the next turn.
You can now revert founding a city again (just like in the base game).
If you haven’t founded a new city with a faction for a long time, you will get an event with a suggestion to change the policy of a specific faction or keep the current one. This event replaces the event in which you can choose to replace a policy of any faction.
Upon receiving a faction mandate, you can now choose to receive a support boost instead.
You can now select any color for your city, even colors that don’t match their faction.
Balance changes - Independence DLC
general balance
Rewards for faction level ups have changed. You now only ever get 1 faction seat per faction level up to prevent heavy government swings in the late game:
level 1: 1 seat & 1 tier-1 mandate reward.
level 2: 1 seat & 1 tier-2 mandate reward.
level 3: 1 seat & 1 tier-3 mandate reward.
further: Level 3 is repeated, the influence requirements increase by 5 per level.
Total seats amount and independence requirement lowered from 8 to 7.
Increased the global comfort of living gained from autonomous from 1 to 2.
Increased the global comfort of living gained from independence from 3 to 4.
Lowered cost of Democratic Parliament from 50 to 44 water.
Lowered cost of Leader Statue from 50 to 44 titanium.
Faction centers:
Faction centers now require 1/2/3/5 seats of their faction in government to be placed instead of 1/3/5/7.
Lowered the amount of faction centers proposed.
Changed the Industrialists Logistics Center to require only 1 seat instead of 3. Lowered the cost from 31 power to 10 power. It now provides 1 resource-specific trade route per unique resource that the city produces. Adjacent mines also provide a trade route (just like the spaceport). It doesn’t generate negative comfort of living for adjacent cities anymore.
Industrialists’ Mining center now requires 2 seats instead of 1. Power costs are increased from 19 to 20. It generates 1 heat per 3 mines instead of per 4 mines and only provides 1 negative comfort of living to adjacent cities instead of 2.
Industrialists expansion cost lowered from 34 to 30 power. It now requires 3 seats instead of 5.
Industrialists’ Robot Command Center’s seat requirements lowered from 7 to 5. Lowered its cost from 70 to 50 power. Lowered the amount that adjacent mines produce from 2 to 1.
Scientists’ Exploration center cost lowered from 16 to 10 science. Lowered the exploration discount from 2 to 1 turn.
Scientists’ Water Extraction center now requires 2 seats instead of 5. Costs are lowered from 38 to 20 science. Adjacent aquifers generate +50% ocean instead of +100%.
Scientists’ Weather control Center costs are lowered from 36 to 30 science. Lifeform spread discount lowered from 25% to 20%.
Scientists’ Observatory Center seat requirements are lowered from 7 to 5. Lowered the cost from 70 to 50 science. It now makes technologies get suggested twice as fast instead of 4 times as fast.
Humanists’ Quality of Life Center costs are lowered from 11 to 10 food.
Humanists’ Arboretum costs lowered from 22 to 20 food. It now requires 2 seats instead of 3.
Humanists’ Large Scale Agriculture Center lowered from 45 to 30 food. It now requires 3 seats instead of 5. Adjacent outdoor farms now produce +4 food instead of +5.
Humanists’ Leadership Center seat requirements lowered from 7 to 5. Lowered the costs from 70 to 50 food. It now only requires 5 population instead of 10 to provide 1 extra leader proposal.
Mandates:
Increased Generator Surge power gain from 30 to 40.
Rock Demolition now also provides you with 8 tritium.
Rapid Expansion now provides 8 expansions instead of 6.
Heavy Emissions now provides 20 heat and atmosphere instead of 15.
Extreme Strip Mining now provides 40/50/60 resources from normal/large/gigantic deposits instead of 30/40/50.
Advanced Prospecting now provides 12 science per looted resource instead of 8.
Experimentation now sells projects for 10 science each instead of 8.
Spread Life & Research now provides 25 science instead of 15.
Quantum Fabrication now generates 40 resources instead of 30.
Amphibiogen now provides 15 water and 15 nitrates instead of 25 science.
Adopt as Pet now provides 12x the lifeform’s prestige instead of 10x.
Outstanding Leadership now provides 4 leader actions and 60 support instead of 3 leader actions and 50 support.
Advanced Dike Engineering now provides 30 titanium instead of 18.
Mass Oxygen Import now provides 28 atmosphere and oxygen instead of 20.
Scenarios:
Lowered the seats required for victory (as you don’t get multiple seats now anymore for higher faction levels).
Lowered the total requirements for the Interstellar Spaceships a little to balance for the fewer gained seats on higher faction levels.
Difficulty:
Slightly increased the expectation rise frequency, to match the beneficial changes mentioned above.