Good morning, Wardens! Today's update contains further fixes, tweaks and refinements.
We've also added more meaningful changes to some of the bosses on Overclocked difficulty so that that are noticeably harder on this setting compared to their behavior on Proud difficulty.
Thank you again for your feedback and reports!
General:
- Fixed new saves potentially loading the last save's difficulty preset.
- When the IL timer is enabled through a cheat code, it will now keep ticking after collecting a Golden Gear so that rewinding to the start of the level during the victory sequence resumes the timer correctly.
- Adjusted IL timer behavior for several missions and boss fights.
- Adjusted the game's audio filter to now have cutoff values that should prevent unsafe sample rates on low-sample devices.
HUD:
- In the custom difficulty menu, it is now possible to set Stasis resistance to the value used in Overclocked difficulty.
- Fixed the gap in the pause menu that was created when Suspend Save is hidden during speedrun mode.
- The Codes menu is now disabled during missions to prevent unintended effects.
Kronii:
- Upside down Haste afterimages should be less likely to appear.
Enemies:
- Bloomshot and Gloomshot's projectiles no longer instantly explode sometimes on Overclocked difficulty, and their movement is now properly interpolated at high framerates.
Eternity Sanctum: - Restored a tile that was accidentally deleted.
Carnival Railway:
- Added a safeguard that should prevent the game from crashing after collecting the CD given by the red kronies.
- Fixed the particle effects used in Polka's introduction cutscene.
- Adjusted the boundaries of the bottomless pits.
Hoshinova Castle:
- Disabled a non-visible checkpoint.
- Fixed an issue where the gated checkpoints were not visually lighting up when activated.
Ganmo's Grand Finale:
- On Overclocked, meteors will spawn 30% more often and be 20% faster.
Depths of Atlantis:
- A speedrun change related to the launchers in a later level have now been applied to the bubble tunnels.
The Space Between Worlds:
- Fixed issues related to the Void Debris' health bar.
- Alter Laplus' homing projectiles will now display over terrain so they are easier to read during hectic moments.
- The difficulty of the boss fight in this mission has been significantly increased on Overclocked.
Symphonic Gallery:
- Further refined the collision detection of the tubular bells.
Castle Road:
- A more polished fix for the lever bridges has been implemented.
Magitech Forge:
- The player is now prevented from falling through the floor when the boss intro cutscene is auto skipped in speedrun mode.
Highway of Dreams:
- Fixed an issue with the checkpoints and Time Horse trying to access player data at the same time, which could risk causing undesirable behavior.
Case Closed:
- The music now stops on a manual rewind to checkpoint and resumes after the cutscene..
The boss has been adjusted as follows:
- Adjusted hitstun and iframes.
- She can now be interrupted out of her summoning animation, but will automatically summon after three interrupts.
- She is now vulnerable after a ground pound spin.
- She is no longer always able to reflect projectiles.
- She should no longer teleport off of the ship in the final phase.
- Fixed the haste afterimages.
Despair:
- Checkpoints should no longer be repositioned by the mirror walls and floors.
- The final mirror floor's reflection should be less distorted now.
The Way Home:
- Adjusted Overclocked difficulty's lava height to not be completely level with the lower platforms.
- Fixed a situation where a buffered Haste or Stasis would cancel the time restoration effect of the Chrono Gear.
- The boss's walking behavior has been further refined.
- On Overclocked, increased the time between Hope Spark spawns from 15 seconds to 22.5 seconds.
Dark Nest:
- Fixed an issue where dying before the first checkpoint would cause the opening 3D flight section to interrupt the healing of the rewind effect, leaving the player with zero health for the section.
- Fixed console errors caused by the fire columns.
Tower of Darkness:
- The Chrono Gear is now visible when grabbing pulleys.
Zero Seconds to Midnight:
- Adjusted timer behavior to prevent the time from Steel on Steel from carrying over.