*This update is available on the coop_test_branch.
[p align="start"]New Patch Update : 0.7.0.24b
[p align="start"][p align="start"]Hello everyone,[p align="start"]here’s the latest patch update for the "coop_test_branch" (v0.7.0.24b). Details below👇Bug Fixes
Fixed: incorrect log carry count display after picking up logs.
Fixed: laser pointer not projecting a laser beam when attached to the M4.
Fixed: axes not losing durability during use.
Fixed: Fixed an issue where the Mist event could fail to spawn infected correctly in multiplayer.
Fixed: inventory item not updating correctly.
Fixed: barrel fires not synchronizing light sources properly in multiplayer.
Fixed: Rebalanced spike barricades. They now deal damage to infected while also taking durability damage during combat.
Fixed: an animation issue in multiplayer when a player used a sleeping bag while crouching.
Fixed: multiplayer synchronization issues with the digital door battery/code puzzle.
Fixed: livestock fence door placement alignment.
Fixed: the sleeping pose remaining active after a player left the bed in multiplayer.
Fixed: debug character name appearing while crafting at the workbench.
Fixed: lumber occasionally falling through the ground when dropped.
Fixed: Mist event occasionally not ending correctly.
Fixed: loot repeatedly respawning in certain locations.
Fixed: wood sawing sounds being heard by players across different areas in multiplayer.
Fixed: nails occasionally falling through the ground after being dropped.
Fixed: log cart allowing players to retrieve more logs than intended.
Fixed: incorrect building hint text displayed while placing fences.
Fixed: lighter fuel percentage always displaying as 100%.
Fixed: vehicle tire durability resetting after reinstalling tires.
Fixed: vehicle lights occasionally functioning with a depleted battery.
Fixed: duplicate "Cancel" option in the corn context menu.
Fixed: barrel fire displaying the incorrect interaction name.
Fixed: pet companion occasionally becoming unavailable after stopping follow.
Fixed: vehicle door sounds being heard by players across different areas in multiplayer.
Fixed: invisible door collision at the White House garage in multiplayer.
Fixed: Updated pause menu behavior to correctly reflect Single Player and Multiplayer modes.
Fixed: flashlight synchronization issues in multiplayer.
Fixed: attached items falling off vehicles and carts for clients in multiplayer.
Fixed: mismatched crafting icons for the Repair Bench and Saw Machine.
Balance & Tuning
Added Pet and Chicken teleport options to the Checkpoints menu.
Note: Existing pets will stop following after this update. Simply issue the Follow command again if needed.
Rebalanced damage calculations for world objects and trees.
Durability and HP balancing for player-built structures will be adjusted in a future update.
Improved building flow by allowing Building Fences to be placed continuously without reopening the build menu.
Added collision damage for vehicles.
Locked doors can now be opened and unlocked from the inside.
Optimized NPC management when players are far away, improving overall performance.
Features
Caravan Trailer is now available for initial multiplayer testing.
This feature is still a work in progress and will receive additional polishing in the next update.
The third-person driving camera is also currently under active development and will be improved to match (or exceed) the driving experience from version 0.6.0.
Reloading Bench is now available and fully implemented.
Added: Laser Pointer weapon attachments for both rifles and pistols.
Fat Rendering is now available and implemented.
The system has been slightly revised. Fat must now be processed into a BioFuel Can before it can be used.
BioFuel Cans can be crafted at the Workbench.

