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Update 27: The Turn Rewind Update

Rogue Voltage · Community Announcements · July 17, 2026

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Dear tinkerers,

hope you're all having a great summer.

Quite the big number of new players joined since the last update so hi everybody and welcome to the Rogue Voltage community!

This update brings quite the number of changes that I am excited to share with you.

NEW: TURN REWIND

Thanks to everybody who reached out with requests for turn rewind, especially in the Steam reviews.

I take everybody's ideas very seriously, so here goes:

After the first voltage sequence you can now rewind the turn back to before you clicked the button.

This was a lot of work related to serializing the active battle.

Beginner difficulty has infinite rewinds, Normal has 3, Hard has 1 and Impossible has 0.

NEW: CAMP VENDING MACHINE

Instead of fixing the buggy slot machine in camp, I removed it completely.

Instead we're back on a consumable shop. I removed the consumables from the main shop to tidy it up.

MODULE WORK

MODULE DROP RATES

I think balancing is in quite the good spot, and yet here I am trying to get it even tighter.

Rarity Upshifts

Rarity Downshifts

ENEMIES / DIFFICULTY

NEW ACHIEVEMENTS

BUGFIXES:

THANK YOU FOR PLAYING ROGUE VOLTAGE

As usual, huge thanks to the amazing Discord-Community, who is extremely helpful and creative to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited, come nerd out with us!

Enjoy wiring up the new version. Let me know what you think in the comments or on the Discord!

All the best from summery Berlin,

Luca

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