Greetings! Today we have a new update for the game. Here you'll find the patch notes for the update.
New:
Player dinosaurs can now shed their skin and change their skin colors. Look for the "Shed Skin" button on the Skin tab of the tab menu.
The player can now slide while sprinting on land and in the water.
Wild aerial dinosaurs can now fly.
Changes:
Forward and backward precise movement speed has been doubled.
Wild carnivores and piscavores can now fight over nearby food.
Wild dinosaurs should fight over food if they are carnivores of different species. Then they should eat the nearby food before chasing or attacking new targets unless threatened.
Wild dinosaurs no longer change their target unless their new potential target has higher dominance than their current target and they would normally attack that new target.
Wild dinosaurs now get hungrier passively over time.
Fixed:
Fixed wild dinosaurs getting stuck while swimming at ground level and at the surface of water.
Swimming offsets should now be working for all dinosaurs regardless of growth stage or size.
The player's dinosaur while flying to no longer get stuck on invisible nest range bonus trigger zones, that caused flying to not work properly.
The UI task list is now refreshing when a task is completed or a new task is added. (was previously broken when tasks are showing on the main screen but not broken when tasks are showing on the mini-map screen)
Now when entering the game your tasks list UI gets refreshed if it is on the main screen so it should no longer glitch out and be partially off screen.
Wild dinosaurs that die off-screen should now appear dead when they come back into view.
Fish carcass size should now be more accurate.
Wild dinosaurs are now dealing damage to fleeing dinosaurs more consistently.
Wild dinosaurs no longer stop chasing their target in order to trigger an attack.