Urban Conflict marks the beginning of combat in the Megacity. Alongside new missions, this update expands Haven's forces, introduces new vehicles and modules, and adds several quality-of-life improvements to your arsenal.
TL;DR
2 new vehicles
2 new modules
4 new Megacity missions
Expanded Haven enemy roster
Vehicle bookmarking
Staggered Fire weapon groups
New Vehicles


Two new vehicles have been added to the third tier of the Dept. of Combat.
A four-legged walker capable of carrying 2 large sized ballistic weapons. |
A fast 8-wheeled gun platform capable of mounting one large ballistic or experimental weapon. |
New Modules

2 new modules have been added with this update,
Description |
|---|
Braced internal structure for improved armor performance. |
Gradually repairs armor until it reaches 50% of maximum armor. |
Haven Reinforcements

This update expands the Haven unit roster, giving them new combat capabilities. Some of these units include:
Peacekeeper: One of the more advanced units, specialized for urban combat. RReinforced side armor helps counter ambushes, while long-range autocannons and short-range beam weaponry make it a formidable combat unit.
Warden: Equipped with two steel shields to block any projectiles that slip past RIOT units.
Interceptor: A fast medium hovercraft equipped with dual grenade shotguns.
Megacity




Combat has reached the Megacity. Large buildings, concrete streets and abandoned districts allow for more dynamic combat encounters than seen before.
This update introduces 4 new missions taking place here, with upcoming content updates planned to further round this out.
QoL Additions
Bookmarking

With an ever-increasing list of vehicles, it became increasingly difficult to quickly select your preferred vehicle. With this update, you can now "bookmark" vehicles to ensure they are always at the top of their sub-list.
Staggered Fire

It is now possible to enable Staggered Fire for a weapon group from within the loadout screen.
With Staggered Fire enabled, weapons within the same weapon group will automatically stagger their shots, creating a more continuous barrage of bullets. You can freely mix and match weapons with different fire rates, and the system will handle the timing for you.
Alternatively, tapping the fire button will immediately fire the next ready weapon in the group.
Balance Changes
Vehicles
Conqueror HBT
HP: 1800 > 1700
Armor: 0 > 100
Goblin
HP: 550 > 500
Armor: 0 > 50
Buster H-1
HP: 950 > 900
Armor: 0 > 50
Other
Controller cursor speed now better takes screen resolution into account. Previously, it could be very slow on higher resolutions.
More content is already in development, including additional missions, weapons, and vehicles for the Megacity and beyond.
Thank you for playing Mech Havoc! As always, your feedback helps shape future updates.