We made it! Full Release is finally here after 2 years working on Sketchy's as a Solo Dev. I am extremely proud of what I created and very grateful to the amazing community that has come with it. It's been a absolute pleasure getting to meet so many great people that play Sketchy's and an honor to have had so many of you gain wonderful memories from Sketchy's.
Well, here it is:
NEW
The story has arrived! Players will take part in an 11-part story that will take them to 11 different planets to hopefully piece together what Sketchy is and why they've been "working" for it all this time.
15 Achievements have been added to the game!
New Map – Null Sector
A map that takes place in an asteroid belt where Sketchy's work primarily resides.



New Player Skin "Droid" - this is now the new default skin as well with 6 different variations! (the original astronaut is still there). Additionally, this droid has an animated mouth that responds to player voice activity which gives a bit more personality.

5 New Plush
10 New Furniture Items (kitchen pieces and a big TV!)
6 New Weapons Charms
1 New Pet – Baby Night Walker
UPDATES
The Payment Bonus Burger Shop Perk has been updated. Players who unlock this perk by reaching 50% inventory can now access and modify their suit points while on a planet.
Shaking the Claw Machine will now reposition prizes that get stuck in the glass to the top of the shoot which should then fall and grant the player their prize.
The Special Event Halloween and Winter Cosmetics are now available for purchase via normal currency all year round.
The T2 and T3 button options in the Customization Menu for placing furniture have been consolidated into the T1 furniture as there is no more Tier specific furniture. This also makes it much easier to browse furniture when decorating. The T1 button has been renamed to “Purchased”.
Decreasing enemy health and damage sliders no longer works on Hardcore Mode as Hardcore Mode is not intended to be intentionally nerfed via settings to make it an easy mode.
Targets that are immune to damage now display “Immune” when taking damage.
Renamed Pterodactyl to Quetzalcoatlus
FIXES
Fixed an issue where certain level brackets weren’t getting XP when reaching the required quota as depicted in the Suit Modification screen.
Fixed an issue where Quota was increasing by 450 each contract on Hardmore rather than 350 which was causing a discrepancy in the required quota for leveling brackets (this means that if you were previously doing hardmode runs, you will notice your required quota got smaller due to the reduction to 350 from 450 per contract).
Fixed an issue where the Snowman Egg progress wasn’t being granted for Sketchy Wonderland.
Fixed an issue where the Firepit Furniture was displaying as 0 Cosmic Coins.
Fixed an issue where Elizabeth Doppelgangers dead bodies would appear invisible with just a floating helmet.
Fixed an issue that could cause a loot value bug to occur specifically on 8 player groups.
Fixed an issue where using the store all for crates was not skipping Oxygen Reservoirs.
Fixed an issue where Black-Market Storage Crate would not shrink with the player when picked up/equipped while shrunk.
Fixed an issue causing the Contamination Purifier to display an incorrect version of its mesh when highlighted for placement.
Fixed an issue where players that fall off the world during the night shift would be teleported to the ship which is not on the ground.
Fixed a placement issue with Spatulas.
Fixed an inaccessible access crate in Level 0 of Port Aeriss.
Fixed an issue where dodge was avoiding laser damage.
Fixed an issue where players that get teleported back to ship after entering orbit from a planet, would have any items picked up afterwards get added only to slots that were empty prior to the teleport.
Fixed an issue where clients killed at Sketchy’s would respawn at the spot they died.
Fixed the placement mesh for the Ultimate Boombox.
Fixed an issue where the Time Manipulator and Contamination Purifier were counting toward collected quota when purchased and placed into the ship.
Fixed an issue where player tips could remain on the screen when manually turning them off in the settings.
Fixed a teleport gen spawn area in Port Lumin Level 1 that was obstructed making it unreachable.
So what's Next?
As I mentioned months ago prior to this release, I will no longer be updating Sketchy's. I will monitor the discord and keep a look about for major bugs (hopefully we don't see many of those) and push hotfixes as needed. At some point I will stop pushing hotfixes as well because I will working on a new game which will require all of my bandwidth.
New Game?
For those of you that were not able to make it to my live stream discussing my future as a developer, I am beginning work on a new game - still as a Solo Dev - that will fall in my favorite genre - "Survival Build/Craft". I have not released any details around it just yet, but please join the Sketchy Discord if you are interested in hearing more or simply following along with that development!
Thank you so much everyone who has supported and continues to support my development. I am so excited for what's to come.