Gameplay
Ideologies now have multiple leader types, each providing different buffs and debuffs.
Research scaling has been buffed for countries with either high or low GDP per capita.
Morale gained or lost in conquests now scales less in empty land.
Troop maintenance costs increased.
Troop cost scaling has been nerfed for countries with low GDP per capita and buffed for countries with high GDP per capita.
Higher social spending in rich countries now attracts immigration, while low spending leads to mass emigration.
Recessions are now more likely to occur in countries with high inflation caused by excessive saved liquidity.
Paramilitary now also increases maximum training capacity when producing troops in parallel.
Art of War research now affects stat impact and power differential in battles.
AI-controlled countries have been improved and trained for different modes.
Economic data is now better distributed within each country according to GDP differences across its provinces.
Data updated to 2026.
Editor
Effects editor: players can now create custom buffs and debuffs and apply them to specific countries.
Country research editor: players can now change current R&D for specific countries more easily without relying on the normal gameplay interface.
Annex templates can now be imported from external GeoJSON files and can be scaled, rotated, and translated over the map.
The latest annex action can now be undone.
Most country editor actions can now also be used during custom multiplayer games.
Script Editor
Added a new custom script editor, allowing players to create dynamic scenario events using triggers, conditions, and actions. Scripts can react to gameplay events, check custom rules, and change almost anything in the game, all through in-game interfaces without requiring code.
AI Assistant
Added a new AI Assistant to help create and edit custom scenario content using natural language prompts. To use it, players need to provide their own API key to connect to an external AI model.
Multiplayer
World War rating has been redesigned to scale better with game difficulty and expected outcomes, accounting for the ratings of players on all teams.
Players who consistently join together in Battle Royale mode will be automatically penalized with an in-game debuff that increases the more they play together.
Muted players are now also restricted from bidding and playing in ranked lobbies in World War mode.
It is now possible to report teammates who are actively sabotaging their own team in World War so they can be kicked out and replaced by a bot.
Other
Ideology badges are now purchased in the player profile, and each requires different levels of success across all game modes. These badges can also be used to customize the flag in the player profile.
Profile flags, frames, and badges are now collectible and can be reused for a small cost.
It is now possible to purchase influence in the game shop and optionally gift it to other players.
Improved mod search interfaces, including more filters and search options.