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Unreal Engine 5.8 Migration and Optimization Work

Gigantes Ex Machina · Community Announcements · July 15, 2026

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Hello, Animas.

In this update, we migrated the game’s foundation from Unreal Engine 5.3 to Unreal Engine 5.8, and carried out overall performance and optimization work.

In particular, we reviewed the processing methods for graphics effects and rendering-related elements in order to help reduce GPU load in situations where many effects and units are processed simultaneously during combat.

Since this was a major engine version change, we also reviewed graphics effects, combat processing, and the overall system structure, and adjusted multiple areas to help provide a more stable play environment.

You can find the main details of this update below.

Update Details

Unreal Engine 5.8 Migration

Graphics Effect Optimization Work

Unit Count Adjustments

Material Optimization Work

System Optimization Work

Primary Weapon Balance Adjustments

Sub Weapon Balance Adjustments

Compatibility

Bug Fixes

This update focused less on adding new content and more on preparing the foundation for future updates and a more stable play environment.

Please note, however, that the noticeable difference may vary depending on your play environment, hardware specifications, and combat situation, and it may be difficult to guarantee the same level of performance improvement across all environments.

If our future development schedule allows, we will also consider unit resource optimization as part of our efforts to create a smoother combat environment.

Thank you always for playing and for sending us your valuable feedback.

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