🛠️ Patch Notes — Version 15.07
We’ve just released a new update featuring a major balance pass for the Descent DLC, alongside several critical fixes and general improvements.
This update introduces a smoother difficulty curve, weapon and enemy adjustments, reworked combat modifiers, co-op and mission fixes, and improvements to the reward system. We’ve also rebalanced Randomizer-9 effects, updated several mutators, and made additional changes outside of The Descent.
⚠️ Important Shader Change
Updated the shader version.
All shaders will be recompiled the first time the game is launched after installing this update.
This resolves an issue that prevented many players from launching the game.
Please note: The first launch after updating may take longer than usual while the shaders are being processed. Thank you for your patience.
🕳️ The Descent
Difficulty and Balance Changes
The Descent now has a smoother overall difficulty curve.
Difficulty no longer increases as sharply, although Morgan’s power progression is now also more gradual.
Difficulty Level 1 is now balanced for players who are still progressing through the base game and have only unlocked part of its upgrade system.
Difficulty Level 2 is designed for experienced players who find Tower Difficulty 7 too easy.
👹 Enemy Changes
Snatchers now take longer to steal weapons.
Holograms summoned by Disruptors can now be parried.
Janus can now appear on the first floor.
Dr. Bicep and Boulder are now considered slightly lighter enemies.
Miners are now less dominant on the first floor.
Adjusted the trigger for ending the Volkov encounter more reliably.
Corrected the safe position for the second boss encounter.
Improved the balance and behaviour of the final boss encounter.
⚔️ Weapon Changes
Melee weapons are now stronger and deal more damage.
Ranged weapons now require more ammunition to reload.
Legendary ranged weapons are now stronger.
Cure is now correctly displayed as a Legendary weapon.
Dual Malaria now correctly has 24 rounds.
Rupture now uses the correct localization key for its name.
🌊 Combat Modifiers
Increased the number of Blobs and Turrets to better suit The Descent’s larger combat areas.
Intervention can no longer appear in The Descent.
Rooms featuring the helper robot now have one additional wave instead of two.
Combat modifiers are now disabled in the first room of Hell, as the area is already very cramped.
🤝 Co-op
Fixed several co-op trigger points where trial events could activate before the second player reached the required position. This primarily affected Descent.
Non-Descent Changes
🎁 Reward System
Fixed an issue that caused some players to miss properly earned rewards.
Unlocked implant sets that previously failed to drop are now granted correctly.
🎲 Randomizer-9
Rebalanced all Randomizer-9 effects to better match their original design.
Negative effects are now less punishing.
Positive effects are now slightly harder to obtain.
🧬 Mutators
Increased the Berserker Rage damage bonus from 10% to 15%.
Reduced the Exo-Skeleton health penalty from 25% to 20%.
📦 Miscellaneous Improvements
Increased the size of text and icons displayed on information monitors.
Shooting Boulders now plays the correct stone-impact effect.
Added respawn points to the second biome of Descent to prevent players from becoming permanently stuck.
Thank you for your continued feedback and patience. If you encounter any new issues, please contact our support team.
Happy gaming!