Hi! We're continuing to improve the gameplay experience in 1.08.
Fixes:
Fixed situations in dialogues in Immersive mode where the dialogue could be interrupted
Adjusted the dialogue with Rump in Immersive mode
Fixed minor model shaking in Immersive mode
Fixed ship collision in the rocks
Fixed loading of some locations after cutscenes
Map reveal points no longer require exiting and re-entering their trigger to interact after loading
Fixed icons for some herbs
Adjusted tracking button offsets in the journal
NPCs now correctly react to the hero entering other people's buildings (previously this didn't work correctly for some buildings, especially in the city)
Fixed several incorrectly rotated stones in the city
New Settings:
"Always Full Textures" (in the Video section) Experimental setting that forces the highest quality textures. Useful in two cases: • You only have 4 GB of VRAM and textures keep getting blurry • You have powerful hardware and want maximum texture quality even at a distance Downside of this setting: increased load on texture and model streaming. Camera Mode Settings (in the Controls section)

You can now choose separate camera modes for Immersive and Classic modes. For example, if you liked the first-person dialogue camera — you can now enable it for Classic mode as well.

Available options:
Immersive mode: Dialogues
Immersive mode: Combat
Immersive mode: Crafting
Classic mode: Dialogues
Classic mode: Combat
Classic mode: Crafting
We'll be starting the balance discussion for the next patch very soon.
If you'd like to participate — come join us on Discord: https://discord.gg/35XbUbuYRB