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Demo Update 1.2 - Drag and then also Drop

Antivirus Survivors 2003 Professional · Community Announcements · July 14, 2026

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Gidday, last time I promised y'all a nice little update with some new content in the demo for being so patient with the upcoming release. So that's what I've decided to do, along with the help from some incredible community members in the Discord.

Check out the new trailer:


▶ Watch on YouTube

I said maybe a new weapon, well it's been a minute so here's two weapons. Also a new enemy type, status effects for weapons and some fixes/improvements.

Two things I had to include in this update is the drag and drop feature, something I'm still working out how to best strategise with myself. It's quite a handy tool when you want to drag a vapor.exe away from the Defrag Collector that would be really useful to use right after, or putting a couple lemwire.exe's next to one another to process them at the same time. I'm really curious to see how this gets used by you lot.

The other big thing is localisation. Something that's not only been highly requested, but also lots of you have expressed interest in contributing help with translating the game to your beautiful languages. So with the help of a few friendly folk in the Discord we've already got Croatian, Russian and Indonesian translations in this build. We've extensively tested it so every part imaginable can be translated, support for additional languages like Chinese, Korean and Japanese should be doable, and not only that - anyone can try their hand at it and easily mod any language in by simply adding a new file. Below will be more details on how this all works.

With that said, below is the changelog for this update, at least, the things I remember changing.

New Weapons

[p align="start"]Status Effects

[p align="start"]New Enemy

[p align="start"]UI

[p align="start"]Drag & drop

[p align="start"]Localisation

[p align="start"]Other changes

And that's the main juice right there!

This project has been a solo-development through and through but this update introduces some external help I simply couldn't refuse and couldn't do on my own.

Firstly, Virry, who would just stare at you blankly is now animated, cute and full of life thanks to the incredible talent of grace (Block 618). What was thrown in the SHBS discord as a "proof of concept" immediately became a need to implement as everyone agreed it was perfect. Attention to detail was spot on and these animations fit like a glove with the rest of the game.

Secondly, localisation. Never a small task and while it's something I've had experience with before, I can't just translate everything myself. So with some help from jstnck, JHFBBN and MondySpartan (another talented artist) we already have Russian, Croatian and Indonesian in-game. Along with the testing they provided to find any spots where I didn't leave enough space, missed completely or a font wasn't supported.

If you want your language in the game and want to help with these efforts - there's a TRANSLATING.txt file located here:

- Windows: %APPDATA%\\AntivirusSurvivors\\locales\\

- macOS: ~/Library/Application Support/AntivirusSurvivors/locales/

- Linux: ~/.local/share/AntivirusSurvivors/locales/

(if you can't find it, search your system for a folder called AntivirusSurvivors)

This will have all instructions needed to get up and running. If discord isn't a viable option for you to get in contact with me, send a DM though any of the other socials or email [email protected].

Also a big thank you to baron in the discord for always being my level-headed go-to dude on balancing issues with the game.

That's kind of it for now. This is very very likely the last update the demo will receive before release apart from adding more languages. But not to worry, below is a teaser for some more weapons that are already a ton of fun and I'll be sure to update here with some more insight on new features and content coming to the full game.

As always stay followed, wishlisted and connected through socials for more teasers and info.

Thank you all so much,

Shaun

Yell at me on Discord, or Twitter and things:

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