
Dear Adventurers,
Following the last update, we've completed another round of fixes focused on narrative consistency — with special attention to the experience of adventuring alone or without certain companions. Thank you for all your feedback!
Blockers / Soft-lock Fixes
• Fixed an issue where, after loading a Lone Wanderer save and entering a stage, the captain slot could display a character who hadn't joined your party, causing subsequent dialogue to break
• Fixed a battle on the Lone Wanderer route that had no failure outcome, which could leave you stuck after losing
• Fixed a soft-lock in the Metamorph commission where the quest could become impossible to continue when all relevant options were locked
Story / Consistency (Main Focus)
• Greatly improved the "an off-screen companion speaks out of nowhere" issue: for solo play or when a companion is absent, we've added proper presence and dialogue checks across many chapters and side-routes, so characters who aren't present no longer suddenly appear or speak
• Fixed the jarring moment where players who hadn't seen the "hanged corpse" storyline were abruptly confronted with a related confession later on; the scene now branches according to what you've experienced and adds proper set-up
• Fixed cases where, after choices such as robbing, rescuing, or staying out of it, the story wrongly cast the protagonist as a "saviour" or gave them a similarly mistaken identity
• Fixed several continuity slips of the "met you before yet doesn't recognise you / shouldn't be present yet shows up" kind (reuniting with Elin at camp, contradictory lines after sharing a campfire, the alley fight with or without a sword, and more)
• Fixed scenes such as the wanted poster replaying when it shouldn't
• Fixed some skill-check screens showing a target or attribute that didn't match the actual check
• Restored a number of story segments and foreshadowing pay-offs that previously couldn't be triggered, making side content more complete
Text / Display
• Polished character dialogue and corrected numerous typos and inconsistent names
• Continued improving the English and Traditional Chinese localisation, and proofread story voice lines
Happy adventuring — see you again in the Forest of Silver Shallots~