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Bug Fix Patch

The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots · Community Announcements · July 14, 2026

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Dear Adventurers,

 

Following the last update, we've completed another round of fixes focused on narrative consistency — with special attention to the experience of adventuring alone or without certain companions. Thank you for all your feedback!

 

Blockers / Soft-lock Fixes

•  Fixed an issue where, after loading a Lone Wanderer save and entering a stage, the captain slot could display a character who hadn't joined your party, causing subsequent dialogue to break

•  Fixed a battle on the Lone Wanderer route that had no failure outcome, which could leave you stuck after losing

•  Fixed a soft-lock in the Metamorph commission where the quest could become impossible to continue when all relevant options were locked

 

Story / Consistency (Main Focus)

•  Greatly improved the "an off-screen companion speaks out of nowhere" issue: for solo play or when a companion is absent, we've added proper presence and dialogue checks across many chapters and side-routes, so characters who aren't present no longer suddenly appear or speak

•  Fixed the jarring moment where players who hadn't seen the "hanged corpse" storyline were abruptly confronted with a related confession later on; the scene now branches according to what you've experienced and adds proper set-up

•  Fixed cases where, after choices such as robbing, rescuing, or staying out of it, the story wrongly cast the protagonist as a "saviour" or gave them a similarly mistaken identity

•  Fixed several continuity slips of the "met you before yet doesn't recognise you / shouldn't be present yet shows up" kind (reuniting with Elin at camp, contradictory lines after sharing a campfire, the alley fight with or without a sword, and more)

•  Fixed scenes such as the wanted poster replaying when it shouldn't

•  Fixed some skill-check screens showing a target or attribute that didn't match the actual check

•  Restored a number of story segments and foreshadowing pay-offs that previously couldn't be triggered, making side content more complete

 

Text / Display

•  Polished character dialogue and corrected numerous typos and inconsistent names

•  Continued improving the English and Traditional Chinese localisation, and proofread story voice lines

 

Happy adventuring — see you again in the Forest of Silver Shallots~

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