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Control Improvements and New Weapons Update

Gigantes Ex Machina · Community Announcements · July 12, 2026

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Hello, Animas.

Following the previous Memory Chip system update, we are greeting you again after a relatively short time.

This update introduces the long-requested automatic firing feature for Primary Weapons, along with several control convenience improvements, new status effects, and new exclusive weapons.

You can find the main details of this update below.

Update Details

Primary Weapon Auto Mode Added

This feature existed previously, but was removed due to conflicts with the firing methods of certain weapons.

With this update, we have reworked the related structure and improved it so that the feature can be used again.

Please note that even when the automatic function is enabled, you can still manually control the weapon by pressing the button directly.

Toggle Functions Added

Some functions can now be used not only with the existing hold-input method, but also as toggles.

Holding the button will operate the function in the existing way, while tapping the button will activate the toggle method.

New Status Effects Added

New status effects have been added.

New Weapons Added

Three new exclusive weapons have been added as alternatives to the existing Titanium Shield, Scope, and Howitzer.

You can now choose higher firepower instead of defense or utility.

Primary Weapon Balance Adjustments

Item Balance Adjustments

Unit Balance Adjustments

Memory Chip Upgrade Adjustment

When upgrading with Memory Chips, Level 1 slots can now only equip Plus Chips.

Terminology Changes

Weapon category terms have been reorganized.

Bug Fixes

We believe this update further improves combat control convenience and expands the range of weapon choices available to players.

In particular, Primary Weapon Auto Mode and toggle functions should help reduce combat input burden depending on your playstyle, while the new exclusive weapons and status effects will provide more options for how each unit can be used.

We will continue improving controls, balance, and overall content based on the feedback you share with us.

Thank you as always for playing and for sending us your valuable feedback.

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