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ver. 0.925 – Quest System and Mansion Relocation Officially Released

Sengoku Voxel Castle With Zundamon · Community Announcements · July 11, 2026

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Zundamon Castle receives another major update! The Quest System, previously available only in ver. 0.9 Beta, has now been officially released. This update also includes major changes to Barracks, Mansions, Soil Collection Sites, and Quarries. In addition, new achievements have been added for clearing each difficulty level and Trial. (If you have already cleared them, the achievements will be unlocked automatically when you load your save.)

※ In this version, Barracks can no longer be designated as your Headquarters. If your Headquarters is currently set to a Barracks from an older version, it will remain there after updating, but please relocate your Headquarters afterward.

[Major Additions]

  1. The Quest System has been officially implemented.
  2. Added achievements for clearing each difficulty level.
  3. Soldiers spawned from a Barracks are now removed if that Barracks is demolished.
  4. Elite Soldiers have been removed. Instead, a new Relocation system has been added. Soldiers who move from a Barracks into a Mansion receive significant stat bonuses. Every morning, they automatically return to their assigned Mansion before beginning their daily activities.
  5. Added the ability to name buildings. Named buildings will trigger dialogue when their HP becomes low.
  6. Soil Collection Sites now gather the soil block beneath them, while Quarries mine the rock block directly in front of them, allowing gameplay to better reflect local terrain.
  7. Added stone pavements and foundation stones for each stone type. Buildings no longer require soil blocks for construction and now use clay instead.


[Balance Adjustments]

  1. Greatly increased wall HP.
  2. Increased friendly unit HP to compensate for the new Barracks unit capacity limit.
  3. Greatly reduced enemy cannon units' HP, and lowered the anti-unit damage of cannon units for both sides.
  4. Increased Watchtower HP. Watchtowers now take at most 1/200 of their maximum HP in damage from bows and arquebuses.
  5. Ranged units now spend a short time aiming before firing instead of attacking immediately when a target enters range.
  6. Adjusted quest barter rates, reducing the number of items requested from the player.


[Additional Content]

  1. Enemy generals now announce themselves when they appear.
  2. Added a button to warehouse-type buildings that allows you to change where quest rewards are delivered.
  3. Quest battles can now continue after completing the game. (Only your village has achieved peace—the surrounding regions remain at war.)
  4. Soldiers moving into Barracks or Mansions will no longer enter the building unless it is the Barracks where they originally spawned.


[Bug Fixes]

  1. Fixed an issue where armor penetration calculations incorrectly used the defender's penetration value instead of the attacker's.
  2. Fixed an issue where the Seasonal Auto Recipe clear button disappeared, and another where selecting a seasonal recipe would instead choose the recipe below it.
  3. Fixed an issue where reinforcement requests left unanswered would display -1 days remaining.
  4. Fixed an issue where allied reinforcements would collapse from hunger after restarting a battle.
  5. Fixed an issue where changes in nearby water were not immediately reflected in building operation status icons.
  6. Fixed an issue where relocating a Stable caused soldiers assigned there to move to the Stable's previous location instead.
  7. Fixed an issue with Haruhisa Amago's model. Added Warrior Monks, and Honganji Kennyo's faction now attacks using Warrior Monks.
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