※ In this version, Barracks can no longer be designated as your Headquarters. If your Headquarters is currently set to a Barracks from an older version, it will remain there after updating, but please relocate your Headquarters afterward.
[Major Additions]
- The Quest System has been officially implemented.
- Added achievements for clearing each difficulty level.
- Soldiers spawned from a Barracks are now removed if that Barracks is demolished.
- Elite Soldiers have been removed. Instead, a new Relocation system has been added. Soldiers who move from a Barracks into a Mansion receive significant stat bonuses. Every morning, they automatically return to their assigned Mansion before beginning their daily activities.
- Added the ability to name buildings. Named buildings will trigger dialogue when their HP becomes low.
- Soil Collection Sites now gather the soil block beneath them, while Quarries mine the rock block directly in front of them, allowing gameplay to better reflect local terrain.
- Added stone pavements and foundation stones for each stone type. Buildings no longer require soil blocks for construction and now use clay instead.
[Balance Adjustments]
- Greatly increased wall HP.
- Increased friendly unit HP to compensate for the new Barracks unit capacity limit.
- Greatly reduced enemy cannon units' HP, and lowered the anti-unit damage of cannon units for both sides.
- Increased Watchtower HP. Watchtowers now take at most 1/200 of their maximum HP in damage from bows and arquebuses.
- Ranged units now spend a short time aiming before firing instead of attacking immediately when a target enters range.
- Adjusted quest barter rates, reducing the number of items requested from the player.
[Additional Content]
- Enemy generals now announce themselves when they appear.
- Added a button to warehouse-type buildings that allows you to change where quest rewards are delivered.
- Quest battles can now continue after completing the game. (Only your village has achieved peace—the surrounding regions remain at war.)
- Soldiers moving into Barracks or Mansions will no longer enter the building unless it is the Barracks where they originally spawned.
[Bug Fixes]
- Fixed an issue where armor penetration calculations incorrectly used the defender's penetration value instead of the attacker's.
- Fixed an issue where the Seasonal Auto Recipe clear button disappeared, and another where selecting a seasonal recipe would instead choose the recipe below it.
- Fixed an issue where reinforcement requests left unanswered would display -1 days remaining.
- Fixed an issue where allied reinforcements would collapse from hunger after restarting a battle.
- Fixed an issue where changes in nearby water were not immediately reflected in building operation status icons.
- Fixed an issue where relocating a Stable caused soldiers assigned there to move to the Stable's previous location instead.
- Fixed an issue with Haruhisa Amago's model. Added Warrior Monks, and Honganji Kennyo's faction now attacks using Warrior Monks.