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v1.0.4

Orb of Creation · Community Announcements · July 10, 2026

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More bug fixes and UI improvements. An attribute auto buyer was added to the game.

I'm sitting on a simple and fairly elegant idea on how to rework Zeal, but it'll also nerf how much stacking you can pull off with late-game rituals. My current plan is once the bugs quiet down, I'll look at playing around with a beta branch that includes these changes and some other larger balance tweaks. I'm seeing people still pulling off singularities, which I'd prefer rather not happen. Especially since the game is far less stable at absurdly high numbers.

UI:
- Reserve Level removed from notifications.
- You can now bulk discard items.
- Introducing a new targeting interface that appears when using a scroll. It describes which targeting action is occurring, what targets are available, and a randomization button for ease of use.


Bugs:
- Fixes Agromancy not properly removing its plot sizes when actions require more than one. (Also adds a initializing fix that remove excess plot sizes on game start.)
- Canceling a Agromancy action correctly removes that plot size.
- Scrolls that don't have a valid target will fizzle with an error.
- Fixes some items having incorrect inventory capacity.
- Fixes some Agromancy tutorials. (also makes agromancy tutorials more obvious.)
- Fixes infinite cooldown spells (on load as well, for broken saves.)
- Addresses multiple possible memory leak paths. Additionally, something on Proton's side seems to be disabling the GC. To combat this I've made some changes to reduce GC usage on hot code paths to hopefully extend the lifetime before this bug is a problem.


Balance:
- [General] Upgrade Build Speed introduced and added to Special Speed Stats.
- [General] Introduces an Auto Buyer that automatically purchases trivial-costed attributes after a small delay, when your queue is empty. This can be unlocked and upgraded with various Scholaric upgrades and researches.
- [General] Balance Challenges now scale both in effect and reward.
- [General] Minimum resource rarity moved back from 0.05 -> 0.01. (This is a reduction to all rarity values, thus a buff to splash)
- [General] Alchemy gains one additional discovery option.
- [Achievements] Stat Block: Reward x1.10 Attribute Build Speed -> +25% Base
- [Achievements] Stat Block: Reward now provides +25% Base Upgrade Build Speed
- [Achievements] Perfect Crafting: Reward now provides +25% Base Workshop Development Speed
- [Achievements] Perfect Learning: Reward now provides +4 Auto Buy Queue Size, essentially starting you off with Auto Buying.
- [Attributes] Workshop build time from: 8s -> 6s.
- [Agromancy] Force Tree, Magebloom, Dark Thistle, and Dreamberry recovery stage time halved.
- [Consumable] Threads of Growth: +250% Plant Growth Speed -> +350%
- [Consumable] Threads of Growth: +250% Total Plant Recovery Speed -> +250% Total Empty Plot Recovery Speed
- [Consumable] Threads of Recharging: Now apply +150% Total Plot Node Recovery Speed
- [Consumable] A new consumable: Protection Potion, is unlocked via an upgrade that appears once you get soul for the first time. Enhances zeal production.
- [Spells] A new spell: Propagation, is unlocked via an upgrade that appears when you gather wood for the first time. Enhances plant growth speed.
- [Rituals] Disruptor's stun attack no longer scales in stun length.
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