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CODENAME CURE II - Launches July 24th!

Codename CURE · Community Announcements · July 10, 2026

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The day has finally come, Operators. After years of hard work and testing with our wonderful community, Launch Day is here; Codename CURE II will be launching July 24th! If you haven't already, make sure to Wishlist the game on Steam and join us on Discord!

In making Codename CURE II we wanted to recapture what made the original so fun, but modernise and improve upon pretty much everything. From dynamic gore systems to additional enemy types, cool but limited features present in the first game, such as maps having pre-set branching paths, evolved here into a full procedural generation system where no two mission runs are ever the same. Each class now has a full selection of weapon and attachment options, more competent/believable AI systems which even utilise the gear you have unlocked when filling roles. After many years of development, we're very excited to get this into the hands of gamers, both existing fans and new players alike.


CURE II features:
Complete Objectives on Procedurally Generated maps
Fight your way through diverse environments which are procedurally generated to create a unique experience each time. Fight through sprawling sewers, dense forests, military bunkers, city streets, and more, with more environments being added over time.

Fully customize your Operators, from their Guns to their Gear
Equip your squad with a wide variety of weapons, uniforms, masks, gloves, facewear, and more. Customize your guns with various types of attachments, with each class having their own unique arsenals, all unlocked through collecting scrap - acquired from completing missions or collecting it while exploring.

Play Online, with Friends, or with our highly advanced Bots
Play with other players online, join your friends in private lobbies, or play Singleplayer with our highly advanced Bots, who equip whatever gear that you give to them in your class loadouts, giving you a fully customizable and diverse crew to complete missions with.

Engage with a variety of infected, and 'Cure' them with our diverse Gore system
From common infected, to soldier zombies, to zombie dogs, to bosses like the Disciple, with more variations being added over time, the infection has many tools at it's disposal to try and stop you, and you'll be able to respond in kind, with our fully procedural Gore system, which runs extremely cheap, even when destroying a full horde!


The fact our small team of just two people were able to create this in-house has been incredible. CURE II is the game we always wanted CURE I to be and are very proud to finally be able to present it. We can't wait to play with you all and finally get the game into everyone's hands!
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