Hi everyone,
we are back with some more adjustments!!
Have fun :)
- Doro and Mario
Changelog for 1.1.7
Balancing
Neutral
Vampiric Armor: Vampirism 4 -> 5
Gold Armor: Block 30 -> 25
Boiling Pot: Speed bonus 30% -> 50%
Artifact Stone: Death: Cooldown 1.7s -> 1.5s
Spicy Banana: Heat chance 55% -> 65%
Stankus’ Toothpick: Speed per food 10% -> 12%
Multiclass
Death Lotus: Mana 3 -> 4
Hogus Bogus: Stamina usage maximum 6 -> 8. Buffs per stamina 4 -> 3
Spin to Win: Cooldown 3.6s -> 3.8s
Thermal Thorns: Spikes 3 -> 5
Ranger
Yggdrasil Leaf: Heal 15 -> 18
Piercing Arrow: Luck chance 35% -> 40%
White Lily Collar: Activation chance 25% -> 22%
Blue Sage Collar: Activation chance 6% -> 7%
Reaper
Relic Case: Cooldown 2.5s -> 2.3s
Dark Ritual: Speed per darkness item 25% -> 35%
War Scythe: Damage +2
Pyromancer
Dragon Nest: Mana 6 -> 8, heal 7 -> 8
Molten Greatsword: Fire item count 8 -> 10
Berserker
Tiger Rune (Inventory): Duplication chance 12% -> 11%
Tiger Rune (Armor): Block 4 -> 5
Shaman Mask: Cooldown 3.6s -> 3.8s
Chain Whip: Heal 12 -> 15
Busted Blade: Cooldown during battle rage 3s -> 2.5s. Damage -10
Spiked Staff: Spikes 4 -> 5
Mage
Mage Hat: Mana 3 -> 4
Devouring Sphere: Cooldown 1.5s -> 1.4s
Badger Spirit Companion: Cooldown 4.8s -> 5.0s
Cat Spirit Companion: 2.7s -> 2.4s
Chess Master: Trigger speed 35% -> 40%
Cupdrake: Trigger speed per food 10% -> 15%
Wand of Dissonance: Cooldown 3.1s -> 2.9s
Adventurer
Dragon Knight: Heal 10 -> 8
Hero Shield: Damage bonus 1 -> 2
Fedora: Cooldown 2.5s -> 2.8s. Treasure chance 65% -> 60%
Turtle: Block 50 -> 60
Scissorswords: damage +4
Engineer
Lightning Staff: Stamina cost 0.7 -> 0.8
Magitecc Armor: Block gained 35 -> 30
Thor’s Hammer: Stun chance 45% -> 50%. Accuracy 85% -> 90%
Gold Cube: Base heal 40 -> 30
Bismuth Cube: Advance limit 12 -> 10
Generator: Stamina cost 1.0 -> 0.8. Cooldown 5s -> 4.5s
Eat-o-matic: Other food bonus 65% -> 75%
Electric Torch: Speed Bonus 35% ->40%
Mecha Bat: Lifesteal 20% -> 22%
Perpetuum Mobile: Refund 32% -> 30%