- [Client] Sort server browser by favorites [AssassinTee]
- [Client] Quad clipping for unbuffered backends [AssassinTee]
- [Client] Show actual map in Discord activity [Robyt3]
- [Client] Color tune regions by tune zone number [12944qwerty]
- [Client] Disable predict events by default, add checkbox in settings [Pioooooo]
- [Client] Keep selected player highlighted while scoreboard popup is open [Robyt3]
- [Client] Add tooltips to demo browser buttons [ProfSapphire]
- [Client] Improve fatal error popups for graphics errors [Robyt3]
- [Client] Prevent binding to escape and hide it as completion option [Robyt3]
- [Client] Fix visual hook delay [Teero888]
- [Client] Fix hook collision line of unpredicted players having wrong tunings [AssassinTee]
- [Client] Fix input data not being stored with cl_dummy_control 1 [KebsCS]
- [Client] Fix airjump being detected if you only have 1 jump [AssassinTee]
- [Client] Fix warmup timer positioning [Robyt3]
- [Client] Fix default graphics blend mode with OpenGL 1 [Robyt3]
- [Client] Fix client crash connecting to same websockets port after shutdown [Robyt3]
- [Client] Close console by clicking outside of it [Pioooooo]
- [Client] Disable semicolons being interpreted in ExecuteLine [BlaiZephyr]
- [Client] Fix console argument handling for strings ending in \\ [Robyt3]
- [Client] Overhaul crash log parsing [Robyt3]
- [Client] Separate prediction margin graphs for main and dummy connection [Robyt3]
- [Client] Fix sending wrong camera info [ChillerDragon]
- [Client] Fix projectile glitches [ChillerDragon]
- [Client] Add floating back button for touch inputs [Pioooooo]
- [Client] Show flying laser projectiles to dead players [ChillerDragon]
- [Client] Update server browser pings after own location is changed [Robyt3]
- [Client&Server] Lots of assertions and improved error handling to improve security
- [Client] Auto-updater fixes [Robyt3]
- [Editor] Add time bar to envelope editor [Marmare314]
- [Editor] Improve changing animation speed [Marmare314]
- [Editor] More hotkeys to adjust brush physics tile properties (ctrl+shift+wheel, ctr+shift+alt+mouse) [Robyt3]
- [Editor] Fix tele/switch/tune/XY tile finder centering [Robyt3]
- [Editor] Fix "Project onto" button [Robyt3]
- [Server] Lower memory usage [Robyt3]
- [Server] Allow instantly switching team after server reload [qxdFox]
- [Editor] Optimize ingame entities, render entities in switch layer [Robyt3]
- [Editor] Use resize-H/V cursors while using axis lock [Robyt3]
- [Editor] Preserve quad art group for undo/redo [ProfSapphire]
- [Editor] Fix layer/group dragging stuck when loading/clearing map [Robyt3]
- [Editor] Fix brush selection rectangle being rendered multiple times [Robyt3]
- [Editor] Fix envelope point clamping when multiple points selected [Robyt3]
- [Editor] Fix speedup angle 0 not reachable with tile adjust hotkey [Robyt3]
- [Client&Server] Fix speedups not working at 0/0 and top left map border [AssassinTee]
- [Client&Server] Implement more precise millisecond time function [AssassinTee]
- [Client&Server] Enable STL debug mode [Robyt3]
- [Server] Give unpractice caller strong hook on respawn [Pioooooo]
- [Server] Fix set_team_ddr and uninvite applying to empty player slots [Robyt3]
- [Server] Make start and end round virtual [ChillerDragon]
- [Server] Add FindPlayerByName() helper [ChillerDragon]
- [Server] Don't assert if weapon = -1 [qxdFox]
DDNet 19.9 released
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This announcement was written and published by the developers/publisher of DDNet on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.