Dear Manufacturers,
I've made changes to factory worker movement when the FPS is low (<15). The previous solution with substeps caused problems on maps with stairs. Workers should now be able to navigate vertical approaches correctly. Movement will be somewhat simplified at low FPS, but characters will always reach their intended destination. Occasionally, minor jumps will still be visible – I'm still working on this, but the most important aspect of this patch was ensuring that the characters reach their destinations during accelerated gameplay and high CPU usage.
Thanks to the community's help, we were able to locate two sources of null-exception errors that were appearing to many players after a few minutes of play. The errors were related to workers leaving their workspace and returning tools after assembling a car.
If the update doesn’t appear immediately, please restart Steam.
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