Welcome dear jumpers to our 1.1 update!
This is a QoL and improvement focused update which brings a few long-requested features to the game.
Patch Highlights:
Boss Reset - a new item similar to the Hog Caller which you can use to make bosses return
Impromptu Duel system - control how long you want non-arena fights against other players to be.
Map location update - see your own and other players' positions on the map more accurately.
Recently Played With - list of recent players with links to their Steam profile
Mouse Bindings - you can now bind inputs to the mouse
Various balancing adjustments and some missing audio added
All the details of the new features and balance changes below!
Impromptu Duels
Added the "Impromptu Duel" (ID) system. This is our way of letting you choose how long you stay connected to players that you fight against (or that insist on fighting you) while jumping around in The Heights. This is displayed as an individual "round counter" for all strangers in the lobby which you can see in the online menu.

By selecting your preferred amount of rounds in the settings, you will either disconnect after one "Impromptu Duel" (Someone getting knocked out once) or more depending on your and/or the host's setting. Your setting is decreased to match the host if you have it set higher than them while connecting as a stranger, and the system only applies to strangers (neither party members nor the host have a score).
Our goal with this is to make the experience more enjoyable for players who would rather not fight (or who get blocked by another player who is too strong for them), while still keeping the spirit of the game alive and encouraging connections with strangers.
Besides that, we wanted to make the pvp outside normal arena duels feel more fair and less like "bullying". Previously there would be no end to the knockouts, so a strong player could pursue a weaker player further down and keep knocking them down even further - but with this system the strong player can feel less bad about knocking people down, since the number of knockouts is limited to whatever that player prefers!
Each player selects the amount of rounds they prefer to fight against strangers before disconnecting in the game settings.
When connecting, if the stranger has a higher round count set than the host, they get the same round count as the host's during that connection. (If the stranger has a lower setting than the host it stays the same.)
Once the result is determined (E.g. a stranger with the "Best of three" setting gets knocked out twice), the stranger disconnects.
A timer between 30-60 minutes (depending on the ID score result) needs to complete before the stranger that got disconnected can connect to the same host again.
Notes on results and some examples:
One knockout against any other player (either given or received) counts towards your own ID round counter.
Example 1: If you are a stranger, and have selected "best of three" for the round counter (and the host does not have "best of one", which would lower it) you will disconnect after knocking out two other players (or getting knocked out twice yourself).
Example 2: If you are the host, and have selected "best of one", a stranger who is connected to you will disconnect after a single knockout (either them or you), even if the stranger has their own setting set to "Best of five" - since the all strangers' settings will be matched to the host's if the host's setting is lower.
How do you adjust the ID score setting?
You can select the amount of ID "rounds" in the online settings in the Main Menu.
Why does the score counter by my name in the online menu not always match my setting?
When a stranger (this could be you, or someone else) connects to a lobby and the host's round counter setting is lower than that of the strangers, the round counters for those strangers will be decreased to match the setting of the host.
How is the result determined?
One knockout against another player counts as a win, and getting knocked out counts as a loss. (A knockout is when you "die", the screen turns gray and you fall through the platforms)
Is the ID score result determined between pairs of players?
No, the score is determined individually per player, but counts knockouts given and received from anyone in the lobby. For example: the setting is best of 3 and you knock out player 1 once, and player 2 once, both count toward your ID-score for that connection, so if you are the stranger you will then disconnect.
Other notes:
The host and party members do not have a score.
This means that the stranger(s) in the lobby will need to reach their ID result to disconnect. As the host you can control this by setting your ID score setting lower or higher (best of one, best of three or best of five).
Your get points on your rounds counter both if you knock out the host/party members or other strangers.
The host remembers the score based on Steam user, and doesn't reset even when going to Main Menu. If the round amount setting is changed and the same players are reconnected, points are removed from the scoreboard if it would result in an automatic/immediate disconnect.
Map
We have updated the map to show your position more accurately, so instead of simply highlighting the location name, you will now see icons where you and other players are. This is to alleviate some of the confusion we've observed with the map, and should also help you keep track of the movement of players you want to stick together with.
The map no longer shows the "You are here" by location names.
Instead it shows your (somewhat) exact location with an icon of your helmet.
The locations of the other players in the lobby are also shown.
Matchmaking
We have moved to a hosting provider and location for the matchmaking server which players from most countries should be able to connect to (for real this time). Notably, this should let Russians connect without using third party software.
Connecting to a host now times you out from connecting to them again for 5 minutes (this is to prevent repeated re-connection in case your connection is actually poor despite the estimation thinking it would be good enough)
The matchmaking zones now use a separate system, where previously they were integrated with the map zones.
The matchmaking zones are somewhat similar to what they used to be with the map zones, but have been customized to what makes more sense for matchmaking (one notable example is Gurglevale, where some map zones are very large which caused connections with players that you often never saw).
The disconnection timer now starts at 2 minutes, but will increase and decrease depending on where you are:
The timer increases while in different areas and decreases while in the same area, meaning that seeing someone for a brief moment will no longer reset the timer completely.
Once connected to someone, you previously remained connected until you had been in different areas for 10 consecutive minutes. So this change should let you connect to players who are close by more often than before.
While in Bog Link Shrine the disconnection timer pauses instead of increases. This is to allow you to disconnect sooner if you leave the shrine to go to separate ways.
After connecting to someone and returning to Mangrove or Prison (where you normally can't connect) you may now disconnect after a while (unless you are in a party).
Note that Bog Shallows works the same way as it used to (you can't connect to people there but if you already are connected you will remain connected).
Online Menu
The online menu now shows its info in a pop up instead of in a separate column (it starts opened the first time)
The online menu and in-game player list now display the location of the players.
The online menu now displays a player's Impromptu Duel score
The online menu now has a new tab called "Recent" which shows the last 30 players you've been connected to.
It has a button that opens their steam profile.
Boss Reset Item
Added the Terrible Toot Lure item, which can be bought from the crown seller gargoyle after completing the game on that save.
When used in or outside a boss arena it makes that boss reappear the next time you enter.
Rewards for defeating the boss is the same as when re-playing a boss in multiplayer, except doubts drop with a chance based on the boss “level” (late game bosses have 100% drop chance while early game bosses' chances are lower)

Mouse binding
You can now bind (most) keybindings to the mouse buttons. (Submit, back or escape/settings can not be bound to the mouse.)
Miscellaneous
The anti softlock system no longer triggers while frozen in an attack.
Poise and Stagger bars are now more accurate while recovering.
Added poise bars to pvp duels (if you have the proper curse)
Mud Oile can now restore partial besmirchment build up.
Fix the points animation in the Main Menu getting stuck when gaining an insane amount of points.
Enemy Thrall with sword now has correct torso equipment
Fix door icon on map between sewers and uptown outskirts not unlocking
Fix poise bar visual in pvp
Fix some missing icons for keys (comma, backquote and quote)
Fix issue with icons for keys showing their default in some places (tutorial, special moves)
Make shield platform's side non-solid
Shield bar recovery is slower based on weight. The recovery speed on the lightest shields are the same as before.
Fixed player location on map in Old Ruins and the Graveyard/Gurgling Shortcut
Added impromptu setting to network wizard
Equipment
"Fighter" archetype sets adjusted minus 0.1 poise except for Gladiator, Oinko and Krulk
Frog King set poise 0.5 -> 0.4
Gallant set poise 0.5 -> 0.3
High Order Knight set poise 0.5 -> 0.45 and encumbrance 5 -> 4.5
Iron Guardian set poise 0.5 -> 0.4 and encumbrance 5 -> 4
Johnny Tiger poise 0.5 -> 0.4 and encumbrance 5 -> 4
Audio
Updated sfx of Gimp Wheel
Added missing sfx to Torquerot
Added missing sfx to Thunderball Skulls
Weapon Balance
increased shield damage of ranged weapons across the board
Handmaiden's Sceptre
increased tickle startup from 12 -> 14
Decreased tickle hitstun from 15 -> 7
Decreased rock hitstun from 20 -> 16
Decreased rock stagger dmg from 130 -> 110
Decreased rock poise dmg from 140 -> 130
Decreased scissor hitstun from 14 -> 10
Decreased scissor poise dmg from 40 -> 35
Meathammer
Adjusted chain attack 3 hitbox
Chain attack 3 now bonks
Adjusted heavy attack hitbox
Percy's Old Rapier / Phantom Rapier
Decreased poise/stagger of second/third chain attack
Significantly increased combo damage reduction scaling
Decreased shield damage of heavy attack
chain1 + heavy pushbox size increased to avoid phasing through other players
Rapier
Decreased shield damage of heavy attack
Gladius
Decreased shield damage of heavy attack
Increased chain attack combo damage reduction scaling
Frog lance - increased active frames
Machinegun melee move - added hyperarmor
High Order Zweihander uppercut
6 frames faster recovery
Adjusted knockback to make the combo on flat ground better
Fixed Spade and Lantern heavy attack hitbox issues
Kloinko's Battle Axe
Adjusted hitboxes
Adjusted heavy attack animation
Adjusted pushbox revolting split to make jumping over it more difficult
Revolting Split is no longer parriable
High Order Comat Knife combo special - no longer bonks
Ratling Pipe hidden special - input is now a quartercircle instead of tap
Balding Stars slam attack - increased stagger and poise
Fat Don's Swatters aerial moves
increased poise damage
no longer parriable
Made Huntsman's Dagger pushbox wider
Fist Irons
increased combo damage reduction scaling of chain attacks
increased recovery of dodge punch 11 -> 14
dodge punch now bonks on shields
Grudaz Cultist sword
dp specialmove has hyperarmor earlier
chain1 startup 15 -> 13
chain1 stun frames decreased by 2
Krulk's Killer Kukri
increased combo damage reduction scaling
Decreased black knight's sword roll duration by 4 frames
Tweaked claymore chain1/2 and heavy hitboxes
Tweaked high order zweihander heavy hitbox
Tweaked warlords combo heavy hitbox
Good Stick - increased chain combo damage reduction scaling
That's it for patch 1.1, we hope you will enjoy these changes and additions! Let us know what you think, and be sure to hop in on the PvP Saturday event arranged by the community on discord! We will be taking a few weeks off, so responses may be slower until we get back at the start of August.
We hope everyone is having a good summer, remember to stay hydrated while jumping around!
