Dear Adventurers,
This update fixes a number of issues affecting gameplay and includes several improvements. Thank you for all your feedback!
Critical Fixes (Progression Blockers / Black Screens)
· Fixed an issue in the "Sword in the Stone" side quest where the "Look at your companion" option would loop endlessly, preventing players from exiting and blocking main story progress
· Fixed a black screen freeze after clicking "Resolve Battle" in a specific encounter featuring Green
· Fixed a severe bug where one of the protagonist's skills could incorrectly reduce their own max HP to 1
Combat
· Fixed Lilith's counterattack incorrectly triggering when allies (rather than Lilith herself) were attacked while she is in the party
· Fixed visual and effect issues with certain skills and icons for Green and Sartre
· Corrected multiple skill description errors (shield values, crit rate percentages, extra line breaks, etc.)
Story / Progression / Saves
· Fixed an issue where, after failing a quest or running out of stamina and returning to the Guild, the game would still show "Event in Progress," preventing players from advancing to the next day
· Fixed the day-transition animation lingering on the map after leaving the Tower of Babel without fighting
· Fixed an occasional issue where a character was marked as recruited but did not actually join the party / their portrait did not refresh
· Improved the flow of the final battle sequence: companions not in the party no longer "speak out of nowhere," making the scene more coherent
UI & Controls
· Fixed the save prompt being triggered accidentally during dialogue
· Fixed the "Display Mode" toggle in Settings not working correctly
Text & Localization
· Fixed character names / equipment names / dispatch names displaying incorrectly after switching languages
· Fixed isolated story voice-over display issues and English text errors
Improvements
· Polished and refined story text for better flow and readability
Happy adventuring — see you again in the Forest of Silver Shallots!