
Pets! You can now tame and befriend all animals which are not plagued by corruption. Furthermore, you can crossbreed them in a special device to obtain more exotic DNA structures.
A special “capture” grenade is now available. When hitting with it, a creature will get captured inside
You can then release this creature back into the wild as your pet using that filled grenade
Creatures have a hunger bar indicator which depletes slowly. When reaching zero, the creature will turn back into a wild animal
A creature mixer appliance has been added where two compatible captured creatures can be merged into another one inheriting traits from both parents
Spaceships
Changed the aim-assist logic for ships and they now lead the fire a lot more correctly and hit their target
Ship doors and hatches can now be placed horizontally
Fixed a couple of issues causing black screens for ship passengers
Fixed many issues related to resetting and repairing ships on dedicated server
Fixed an issue causing player ships to be reset on dedicated servers
The warp-travel UI no longer computes travel paths as it was creating confusion
Fixed an issue blocking interaction with newly purchased ships
Other changes
Fixed stacking of batteries of different charge levels.
Added the continuous “backspace” press to clear input and chat boxes.
Objects on the space station now get saved, leaving stuff there will no longer end up in losing them.
Fixed a bug related to the “Split” action on stacks of resources inside the Darkness Purifier UI.
Fixed an issue causing the jetpack sound to trigger without the jetpack being active.
Enemies will now spawn with an active attack cooldown so freshly created enemies don’t hit you the very same moment.
Created a new sound slider for combat sounds level.
Fixed the UI count of secondary craft items in the crafting panel.
Fixed an issue causing the host of a multiplayer match to be invisible to the clients.
Improved the Network state on PS5 – disconnection should trigger less often.