Update 1.03 is live! Say hello to First Aid, our new dedicated healer, drop into a brand-new map variant, and gather your crew in Persistent Lobbies that stick around match after match. We've also expanded Custom Game Rules, improved the bots, cleaned up the in-match HUD, and added in many fixes based on your reports. Thanks for playing, and keep the feedback coming!
Update Highlights
New Contestant: First Aid: Camila’s sister Lucia Barbosa joins the roster as Last Flag's first dedicated healer, complete with a healing rifle, Healing Kit, her robotic pet Oswaldo, and the Ultra Claymore Ultimate.
New Map Variant: A fresh new variant of Copper Falls joins the rotation, ready to play.
Persistent Lobbies: Create a lobby that sticks around match after match. Customize the experience through custom game rules and kick (or ban) anyone that steps out of line.
Lobby Leaderboards: Track who's on top across a Persistent Lobby's matches.
Custom Games Expansion: New rules including a Catch-Up mechanic, Points Victory for Team Deathmatch, Auto Flag Pickup, and rule randomization.
Cleaner Teammate HUD: Teammate nameplates now show class portrait icons instead of plain numbers.
Smarter Bots: Better navigation around jump pads and tubes, plus improved targeting and reliability.
Lots of Fixes: Contestant fixes, map collision and terrain fixes, crash fixes, and UI cleanup.
Featured: New Contestant - First Aid
Meet Lucia Barbosa, call sign First Aid: Last Flag’s first dedicated healer. Where the rest of the cast is built to take ground, First Aid is built to keep your team standing. Her Viral Rifle will heal or damage depending on the target without you needing to think too hard about it. She can place down healing kits for her team or have Oswaldo watch over them and if all else fails there’s always dropping the Ultra Claymore in the middle of the action and letting it do the rest..
Kit
Viral Rifle (Base Weapon): Lucia delivers a dose of healing, or damage, depending on the target. Fire and forget and let the tech do the rest as it identifies friend from foe.
Slow Goop (Alt Fire): Lucia’s alt fire creates a puddle of sludge that slows down enemies moving through it.
Healing Kit (Ability): Deploy a Healing Kit to top up the team.
Healing Buddy (Ability): Use Oswaldo, your healing robot, on yourself or on an ally and watch as he heals any damage taken.
Ultra Claymore (Ultimate): When all else fails drop kick this device that rotates on itself rapidly showing the area with the same shots as Lucia’s Viral .
Get Up (Passive): Lucia resurrects allies 25% faster.
Cosmetic Rewards
Skins: First Aid launches with a full set of skins to unlock, including Hazmat and Sleepover looks.
Executes: Her own Executes, including the Hurricane Truck.
Player Icons: New First Aid player icons
Achievements: Unlock skins and executes by completing her achievements.
Featured: Persistent Lobbies
With Custom Game Rules, who wants to have to rebuild your lobby each time! Persistent Lobbies maintain the rules you’ve set up so your crew can keep playing without rebuilding the room each time. The lobby owner runs the show: set the rules, manage the leaderboard, and keep matches rolling on a loop. If you don’t like something just update the setup without needing to redo it all.
Highlights
Stick Around: A Persistent Lobby keeps going match after match instead of dissolving when a match ends.
Owner Controls: The owner can kick, ban, and unban players, including from outside an active match, and can transfer ownership to someone else.
Auto-Restart: Instead of a manual Start, Persistent Lobbies run on a countdown so the next match kicks off automatically.
Rules On The Fly: The owner can update the rules to apply on the next match start.
Lobby Browser: Browse Persistent Lobbies with descriptions and game-mode filters to find a room that fits how you want to play.
Lobby Leaderboards
Climb The Board: Persistent Lobbies now track a leaderboard so you can see who's leading across the room's matches.
Owner Reset: The lobby owner chooses how often a leaderboard resets..
New Map Copper Falls Variant X
The production team has taken Copper Falls and added a large number of structures, jump pads and power up locations to create Variant X, a map guaranteed to add more mayhem to the action.
Modes & Custom Games
Custom Game Rules
We've kept expanding Custom Games with new rules and quality-of-life improvements.
Catch-Up Mechanic: A new Team Deathmatch Catch-Up rule to help trailing teams get back in it, with an in-match indicator so you can see when it's active.
New Win Conditions: Team Deathmatch can now be set to end on a points target and Capture the flag can now have multiple flag caps as a win condition. For capture the flag after scoring the first time the flag is automatically hidden in a new location and the minimap reset.
Auto Flag Pickup: An Auto Flag Pickup rule for Team Deathmatch.
Kill To Heal: A new Kill to Heal custom rule.
Rule Randomizer: Randomize your Custom Game Rules, including custom and weighted randomization for more control over the chaos.
UI Cleanup: Various quality of life improvements make navigating the custom game rules menu more user friendly.
Contestants
Roadie
Shield Durability: Fixed Roadie's maxed-out E shield only tanking a single hit.
Ultimate Lockout: Fixed a case where using Roadie's Ultimate and immediately attacking could prevent him from attacking.
Launcher Tuning: Lowered the launcher's damage and gave it a 2x Cashbot multiplier.
Knives
Invisibility: Fixed Knives' invisibility cancelling immediately after an attack.
Stealth & Emotes: Stealth no longer cancels when you dance; emoting now cancels crouch instead.
Shield Interaction: Fixed Knives' Dash bypassing Roadie's shield and damaging his health directly.
Portal Prompt: Fixed the Portal dismantle prompt appearing when summoning with Knives.
Graffiti
Stealth Pickup: Fixed the Stealth power-up not working when picked up while disguised.
True Form & Flags: Fixed True Form cancelling when interacting with a Personal Flag.
Scout
Falcon Eye Downed: Fixed Scout being unable to move after being downed while using Falcon Eye.
Lumberjack
Grand Slam Damage: Fixed incorrect damage calculation for Grand Slam when the target is airborne.
Weapons Engineer
Tornado Visuals: Fixed an upgraded Tornado causing visual corruption after teleportation.
Bounty Hunter
Minigun Targeting: Changed Minigun targeting logic to hitscan.
Banshee
Victory Pose: Fixed the 'Akanbe' victory pose using the wrong bow animation and getting stuck in a crouched aim pose.
Bug Fixes & General Improvements
Here's a summary of some of the bugs that were fixed and general improvements that were added. It's not an exhaustive list, there's only so much the cashbots can tabulate before their heads explode.
Game Modes
Team Deathmatch
Personal Flag Polish: Fixed the stretched, misaligned logo on the back of the Personal Flag, and added a dedicated Personal Flag sound.
Capture the Flag
Flag Scored Sound: Added a 'flag scored' sound for matches where more flags are in play.
Custom Games
Match Setup: Fixed being unable to create a custom match with Tango as the only bot, a redundant respawn with the Random Hero rule, and movement issues tied to the 'random on respawn' rule.
User Interface
In-Match HUD
Teammate Portraits: Teammate nameplates and in-world icons now show a class portrait for each player instead of a plain number, with team coloring applied.
Activity Feed: Cleaned up confusing activity-feed messages into clear, simple callouts (for example, 'player downed').
DBNO Health Bar: Fixed the downed player's HP bar displaying inconsistently.
Menus
Recent Players: Fixed the Recent Players list briefly showing the wrong usernames before updating.
Discord Button: Fixed the Discord button showing in the main menu.
Customization Tab: The 'Mark all as seen' button is now disabled when there are no unseen Customization or Player Icon.
Progression
Level-Up Screen: Fixed the wrong next level being shown on the level-up progress screen.
Rewards Animation: Added an intro XP animation pass to the Rewards screen.
Maps
Power-Ups
Jump Pad Shields: Fixed the Shield power-up increasing jump height on vertical jump pads.
Map Pinging
Stray Ping: Fixed pressing '8' on the keyboard pinging a random spot on the map.
Player Bots
Team Deathmatch Starts: Bots no longer try to move into the tubes before a Team Deathmatch match starts.
Smarter Targeting: Bots now prioritize hitting players even when those players aren't carrying flags.
Unstuck: Fixed an AI Contestant getting stuck on a roof, plus general navigation improvements.
Thank you for being part of Last Flag. Have fun out there, and we will see you on the set!