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Witchfire 0.9.4 is now live.

Witchfire · Community Announcements · July 07, 2026

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PATCH 0.9.4 (74146)


(2026.07.07)

This is - most likely - the final patch for Revelations, and quite an important one, as version 0.9.4 will represent Witchfire until 1.0 lands.

(unless a hotfix or a rollback of some features is needed, that is)

0.9.4 doesn’t just bring the usual swathe of fixes and improvements, but introduces a very meaningful change to the way weapons feel as we have tinkered with the damage fall-off. It was well-received among the testers, but we want to hear the thoughts of the wider audience as well, so please don't hesitate to let us know what you think.

We added an option to launch the game in Safe mode on Steam. Using this feature deactivates the module responsible for super sampling - it has been known to cause crashes on hardware that does not support it.

Damage drop-off rebalance:



Designer notes: sharp damage drop-off with range has been a pain point for many new players as long as Witchfire has been playable. It has been implemented for multiple reasons, but as time went on, it became increasingly clear: while most people didn't mind it, people who disliked it really hated it. As with all common quality of life issues, we decided to examine it, and see if it could be resolved without compromising the core vision of the game.

We experimented and playtested a version that was less punishing, and after more deliberation and additional playtesting over our Beta branch, we decided to go forward with the rebalance. We believe this change has a positive influence on gameplay, and added an interesting strategic layer to the game. The rest of the changes in that paragraph have been introduced to keep the effectiveness of specific weapon classes relatively the same - this is meant to be mostly a quality of life/game feel change, not a difficulty change.

Keep in mind that the reasons why we initially implemented such a short damage drop off range are still there, and prolonged playtesting might prove that the tradeoffs are too severe, and we roll back the changes.

Early game levelling:



Designer notes: we're balancing the levelling experience not around retention time, but player satisfaction. Level-ups are meant to be rare enough to feel earned and valuable, without feeling grindy. It seems that right now the balance is slightly off, so we'll be looking at witchfire acquisition rate through the game before 1.0. That, however, will be quite a lengthy process, so for now we decided to focus on the early game experience. This is when players have the least objectives to work towards, so gathering witchfire is in the spotlight, and early game buildcrafting opportunities don't really open up until you get a few levels under your belt.

Melee weapons:



Changes to spells:


Burning Stake:



Miasma:



Changes to weapons:



Traps and events:



Enemies:


Lament:



Spore-head:



Concelebrant:



Changes to World Corruption:


Stone Golem:



Unstable rifts:



Spires:



Madness orbs:




World corruption - known issues:



UI:


Letters Screen improvements:



Other:




Audio:



Other improvements and changes:



Bug fixes:


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