Multiplayer mode has been added to the game and a game server is available for players to join!
Your dead dinosaurs can now be revived after a certain amount of time passes after their death. The amount of time is based off the dinosaur's size category, with larger dinosaurs requiring more time to pass. (The previous nest point cost to revive was removed from the game, nest points may be used for something different in the future)
Swapped some of the ground textures, rocks, grass, plants, and trees with more detailed models and textures.
Added enhanced "umbra" shadows. This feature can be toggled in the game settings menu.
Adjusted wild dinosaur's idle call volume, footstep volume, and underwater swimming volume.
Buff and Debuff display areas are no longer able to be dragged around the screen.
Wild dinosaurs are once again fleeing from other dinosaurs when appropriate.
Bones can no longer have toxicity.
Picking up smaller dinosaurs is now working correctly.
Now any dinosaur can carry any other dinosaur as long as it meets the size requirements and grab chance.
The terrain now uses a slight POM parallax effect to make ground textures appear more 3d.
Fixed a glitch where if the player was a tiny dinosaur it wasn't adding aggro to other dinosaurs when the player attacked them.
Other dinosaurs are now aligning with the surface they're standing on.
Fixed some UI icons that were blurry.
Gallimimus, Ankylosaurus, Deinocheirus, Dryosaurus, Edmontosaurus, Gigantoraptor, and Oviraptor movement speed has been increased.
The traits that grant you improved speed, defense, or offense from roaring now work with any roar.
Fixed, if a dinosaur dies while off-screen it now appears dead when back on screen.
Weather effects should now be getting removed from below the sea level.
Other minor improvements, optimizations, and fixes.