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Early Access Update #4: Balance Adjustments, New Narrative, Fixes and Polish

The Killing Stone · Community Announcements · July 05, 2026

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Greetings, witches, warlocks, and magic lawyers who talk to cats!

This update is a gently cursed cornucopia - we've got bug fixes, deck balance changes, reward structure changes ... and another all-new optional questline.

Narrative

We've added optional story content to Vollem's chapter, which allows you to investigate the origins of a character who hasn't had much time in the spotlight yet. Also, for the first time, we've added the ability to catch up with a demon lord - other than the Devil himself - outside of the Trial / Fanghella challenge. The new content can be accessed after the second ritual of Vollem's chapter (Valravn offers a little prompting).

In-progress Vollem runs should be ok, but there may be visual bugs, characters not being where expected and the things of that sort. To best experience the new content we recommend starting a fresh Vollem chapter.

Balance

On the gameplay front, we have moderately rebalanced Rasmine's starter deck. Your feedback indicated that there were a few too many swerves from what players had learned during Malthe's chapter of the game, so getting a Rasmine run started felt like too steep a climb. The new deck, we hope - will provide a higher "floor" for Rasmine runs - and help you cope with dangers that only appear from the 2nd chapter onward.

We also have enhanced the rewards for Elite battles. To defeat a Boss was self-evidently rewarding, of course. Choosing a Trial path through a Minion was inherently advantageous because it reduced fiction, some decks weather those with Armor, or heal back to full after such a fight. Elite nodes, though - are serious fights, they can be dangerous or thrilling ... but didn't offer intrinsic rewards. Payers didn't want to risk their long-term goals after trying one or two out. Depending on the map layouts, there often just wasn't a reason to put up with Elites.

Now, each Elite card battle awards Revelations. These either allow you more reroll chances at any other node like Pact or Forge - or a lot more currency to take away the bids of Demon Lords while bargaining for permanent changes to your Banes and Boons.

General Polish

We improved feedback for assets that are turned to "Traitors", improving fx transitions in/out and when in the state. We also fixed a few cards that weren't behaving as expected or which were missing proper VFX feedback for their actions.

We are hungry for your feedback on any of these changes - story, gameplay, or both if you'd like to put an even bigger smile on One Eye's face. Thank you all for helping The Killing Stone find the right sweet spot of mystery and challenge. Enjoy, and there's still more to come!

-Question

Full change list for the curious:

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