Hotfix July 4th, 2026
Read the original on Steam ↗A new update is now available for Rat Climber, if you do not see it, please restart your steam client.
This patch should fix the movement issues some people were having. I did not have this issue all throughout my testing phase, so I wasn't aware of it, or what is causing it, but I greatly suspect it's a combination of custom movement code I added to allow new movement keybinds, combined with a framerate option that was set within Unreal itself
To fix this, I have completely removed the added movement code, so unfortunately I will not be able to support custom movement keybinds at this time.
I also added framerate limiter dropdown menu in the graphics submenu where you can cap the game's FPS to 30, 60, 90, 144, 240, or 0 (which will be uncapped)
If you are still experiencing issues, or notice that your game's performance is suddenly worse, I highly suggest trying out these framerate settings to find a good fit for your specific PC
I'm once again very sorry the update launched with such a critical bug. My deepest apolocheese.
I'm just a solo dev with only my specific computer and it's specs, and stuff can slip by me! So I thank you all very much for reporting your issues so quickly, it really helps me because I would've never known about it until someone mentioned it.
Keep being awesome, rattys, and good luck on your climbs!
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