Curvature Reward Changes
Collapse Curvature rewards have been adjusted to favor larger black holes more heavily instead of rewarding pressure-heavy runs as much as before.
This is a balance change I would really like feedback on. Upcoming hotfixes will be based on player response, so please let me know how the new rewards feel.
Added
Added purchase multiplier options to upgrade rows.
You can now buy 1, 3, 5, or as many levels as you can afford per row.
This gives more control without needing to rely only on Level All.
Added a visual indicator for sales to Black Hole upgrade groups.
This shows which branch you are currently invested in.
It also shows which groups receive a discount when Gravitational Budgeting is unlocked.
Improved
Modified the Curvature reward formula to reward larger black holes more heavily than pressure.
Collapse sequences can now be skipped immediately.
Updated certain Universal Research upgrades so they can no longer be purchased beyond their cap.
If you previously bought above the limit, the extra Curvature will be refunded.
The feedback survey will no longer appear again after being closed the first time (this was mainly for the demo but was never removed)
Fixed
Fixed Frame Drag Coupling not applying correctly after a certain level.
This may heavily affect your current run.
Fixed Pressure Bleed not upgrading past 16%.
Fixed feed source enabled and disabled states not saving properly.
Fixed GRB Recharge being incorrectly recommended as the best Accretion Energy purchase.
Fixed starting disk pressure not applying correctly at the beginning of a run.
Fixed HUD layout reset panel position styles.
Fixed resolution scaling so UI and text scale properly based on monitor size and resolution. (Let me know how this looks I was only able to test this on a small amount of displays)
