[Crash] Fixed a visibility rendering crash that could occur when loading a save file.
[Settings] The hand preference setting for the Explorer’s Watch now also determines which hand the Anomaly Compass appears on.
[Settings] Updated the available experimental optimizations in the settings. If you previously had them disabled, we recommend trying them out as they may improve game performance.
[Player] Fixed an issue where the player's hand would incorrectly rotate when grabbing Lauri's hand.
[Weapons] Fixed a bug causing weapons to fly away after detaching a magazine while interacting with attachments and holsters.
[Weapons] Fixed an issue where stashed weapons near ash figures could fly away after being grabbed.
[Weapons] Fixed the default G3 visual handguard grip not disappearing after attaching a vertical grip to the Railed Handguard.
[Weapons] Fixed the price tag on the G3 Railed Handguard to display its actual price.
[Gear] Fixed an issue allowing holsters with items inside to be placed in the backpack, restricting this to empty holsters only.
[Gear] Fixed the incorrect rotation of Classic Probes Sack when placed in the hand slot.
[Gear] Fixed an issue where probe ribbons would jitter upon hitting a surface.
[Gear] Fixed an issue where oil cans could not stand upright on surfaces.
[Gear] Fixed an issue where the white icons on the Explorer's Watch became barely visible after applying paint to the Classic Explorer’s Uniform.
[Facility] Fixed "Shooting Range" decals failing to render for players on low "Effects" quality settings.
[Missions] Fixed an issue where the player could get locked outside the Command Room during their first arrival at the Facility.
[Missions] Fixed an issue where the charged supercapacitor could be incorrectly detached from the rat cage.
[Co-op] Fixed an issue where Lauri's hand grip point would sometimes appear offset for Client players.
[Co-op] Fixed an issue where the Client could spawn underneath the maze area after teleporting from the town portal.
[Co-op] Fixed an issue where loading a save could break the Client's state, resulting in unusable inventory slots, zero credits, and the inability to interact with doors. If your save is already affected, please leave and re-enter the location to apply the fix.
[UI] Fixed an issue where a single-player save file could be erased when switching to the Co-op tab in the main menu.