Hey everyone! Thank you for the overwhelming reception to Poppy Playtime: Chapter 5 so far!!
PATCH NOTES:
Global
Pre-rendered Movie improved stability
General optimizations and performance stability
Improved visuals on Low graphics settings
Fixed an issue with missing highlight/SFX for some options while navigating the 'Pause Menu' using arrow keys
Fixed an issue with inventory main tab new item notifications are not working
Tutorial Text Improvements
Fixed an issue with a softlock presenting an unloaded broken state can be triggered when the user interacts with the Main Menu options upon pressing ESC/Back while loading a level
Harvesting Processing Center 04
Fixed an issue where 'The Player' gets stuck on the catwalk and starting a new game at 30 fps
Fixed an issue where the camera is able to clip with a circuit box at the vent path at section 15
Fixed an issue where the lower floors of the catwalks are able to be reached due to a collision
Fixed an issue where the Player can see vista through vent grate before slide
Fixed an issue where the Player can jump over gate that usually requires a blue handscanner to get by
Fixed an issue where 'Huggy Wuggy' fails to execute 'The Player' when sticking to the pipelines at Section 7
Fixed an issue with extended collision is present on the conveyor belt at section 4
Lab Freight Elevator
Fixed an issue where the jumpscare animation fails to show 'Huggy Wuggy' after killing 'The Player' the first time the elevator area loads
Fixed an issue where the Player is able to clip through elevator doors by backing up and turning around immediately after entering it
Fixed an issue where Huggy Wuggy's feet clip through the floor on section 10
Recycling & Reclamation
Fixed an issue where culling occurs with the light on the breaker box
The Boilers
Fixed an issue where vent particles disappear when in a specific spot
Fixed an issue where a hanging server model clips with the wall at section 4
Fixed an issue where the 'Blue Hand' gets softlocked upon obtaining the 'Grabpack' by jumping from 'Bron's' back and launching the 'Hand' in section 6
Fixed an issue where 'Pianosaurus' chair clips with a wall upon first inspection
Fixed an issue where elevator metal rails assets present transparency when being behind the object at section 10
Fixed an issue where the sparks and dust VFX is quickly removed during the elevator falling animation at section 10
Fixed an issue where the Player can avoid using the suspended walkway by using the guardrails to parkour around
Fixed an issue where the Player can get out of bounds by sliding through a pipe gap in section 3
Research and Development
Fixed an issue where Master backup documents clip through Giblet's hand and the floor during the final cutscene
Fixed an issue where Inconsistent collision is present on the pipe of the centrifuge
Fixed an issue where the Player can give Giblet the documents before the hand picks them up, resulting in the interact outline on Giblet remaining for the rest of the scene
Fixed an issue where Softlock occurs by using the 'Pressurized Hand' on the panels while being near Section 19's elevator doors
Fixed an issue where 'The Player' can trigger an unloaded level streaming behavior and go OoB at Section 5
Fixed an issue where the Player can disable backtracking with the Elevator after completing its puzzle and disconnecting the power upon entering it
Fixed an issue where the Pressure Panel in the turbine room is missing Blacklight number indicating which fan it controls
Fixed an issue where the Player can climb over boxes and skip the sidle on the way to engineering
Fixed an issue where a Large box before the plant puzzle room can get stuck in the ground
TESTING
Critter physics improved stability
Fixed an issue where HUD is visible during cinematic sequences in Memory 6
Fixed an issue where the Player is unable to pull the plug in Memory 3
Extreme Aggression Under Stress
Fixed an issue where a distorted light on walls needs to be rebaked
Fixed an issue where 'Huggy Wuggy' gets stuck behind either of the projector screen upon chasing 'The Player'
Sweet Street
Fixed an issue where an Apple balloon decal is inconsistent from object rotation
Fixed an issue where the second set of doors don't open when reactivating Ice Cream truck too quickly
The Dollhouse
Lily’s clothes glow more
Fixed some parts of Red Light Green Light where Lily would kill the player unprompted
Fixed an issue where a typo is present in Lily's Nursery Damage collectible image when viewed in the inventory
Fixed an issue where Poppy's hair clips through the walls when meeting her in Lily's Basement
Fixed an issue where the columns present extended collisions at the 'Dinner Room'
Fixed an issue where Lily's recipe book appears small & misplaced when viewing the shelf in Red Light Green Light
Fixed an issue where garage door handle cannot be grabbed in some situations
Fixed an issue where the Players can access the Fire Panel in Lily's Bed without opening it
Fixed an issue where the Player can clip through the walls after receiving the scissors from Lily
Regenerated GUIDs
Tea Time
Minor adjustments to Lily’s chase to make it easier
Fixed an issue where a floating metal rod can be seen on the final cloud
Fixed an issue where the Prototype Dialogues are overshadowed by music in localized versions
Fixed an issue where the Player can sequence break and skip part of Lily's chase by grabbing the EMU Panel at the start of the level
Reanimation
Fixed a crash tied to grabbing a battery in the Grand Stitchery
Fixed an issue where the Player can see the Outimal despawn in the gel aquarium when chasing it
Fixed an issue where characters aren't looking at player after Commiserate cinematic when playing from a new game
Fixed an issue where there were visible textures on the wall when exiting the Grand Stitchery
The End of the Line
Prototype Stab Jumpscare Variant
Injured Walk added
Injured Camera for final cinematic
Fixed an issue where the Player can dodge the prototype and jump back off of the train at the start of the train chase
Fixed an issue where the Player can stand on the door frame of the train car leading to the sidle
Fixed an issue where Huggy ignores player at the beginning of the chase when hiding behind pole in the corner
Fixed an issue where a platform lacks collision on left side of Tunnel before getting on the train
Fixed an issue where the Player can pull the levers without interacting with the terminal at the end of the level
Fixed an issue where 'The Player' is capable of going OoB at the train sequence
Fixed an issue where 'The Prototype' fails to attack 'The Player' after freezing the floor's 'Poppy Gel' between cars 2 and 3
Fixed an issue where 'The Player' gets stuck inside a box collision upon being below the object prior to detaching the train car
Fixed an issue where 'Giblet' is able to cross through the 'Data Center' door despite 'The Player' having already closed it at section 51
Fixed an issue where the Player can skip the fire pit parkour on the second flatbed sequence
Fixed an issue where the Player can bait the first door to the train cart to shut locking them out
Fixed an issue where the Player can trigger the Prototype final confrontation on the flatbed and retreat to the previous cart
Other
Wrongside Outimal Dolls have been updated to have plush-style necks
Improvements & Features
‘Vibration’ setting added for controllers
‘Keypad Helper Widget’ setting added
UI Support for changing hands and activating the Blacklight using the D-Pad on controller
Removed majority of profiling maps for builds
Improved Packaging Assets & Files
Improved SM5 Red Gas Volume Platform Switches
Improved Initialization File Adjustments
Audio Cassette Tapes, player can stop playback after pickup
Lily Death Cloud Animation
LODs for torn Huggy
Hook font materials back to title fonts and replace font textures
Credits: Updated to include additional Concept Artists
Explosion and Huggy Enters: Final Animation / Camerawork