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Sanitation
We've added a new sanitation need. Like food and water, it builds up slowly over time and has to be managed. Water now passes through a new internal organ system: liquid water is taken into the stomach and processed into polluted water over time, which is then expelled when you use the new Toilet. Some foods also contribute a small amount of water to this process.

If the need is left unmanaged it reaches 100%, at which point the character will evacuate it automatically, either into their suit or onto the ground. A soiled suit gives a critical notification and is cleared through the suit storage system, or with the flush command.
Waste Bags have also been added as disposable items that can be filled for temporary relief while a base is being established.
Sanitation is tied to difficulty and is disabled on Creative and Easy.
Water Packages
To cover the early game, Water Packages have been added as disposable items that replace most of the regular Water Bottles in starter kits.

New Combustor
The Combustor has been rebuilt with both a gas and a liquid input, so liquids such as alcohol can now be fed in and combusted. A control wheel sets the ratio between the two inputs, just like the Gas Mixer. The old Combustor is now deprecated.

Medical
The medical system has been reworked around a new Medical Effects system, which applies effects over a period of time rather than all at once. This makes effects like Stun meaningful.

Auto-Injectors have been added in Stim, Stun, and Health variants, and can be used through a spacesuit. The Heal Pill in the starter conditions has been replaced with a Heal Auto-Injector. Moodles for Stun, Stim, and Health show what is currently active and the time remaining, and a Healing moodle now appears whenever you are inside a device that is healing you, such as a cryotube.
The Cryotube now shows occupant and organ details across two status panels, and a Cryogenics tooltip on the player status icon lets you check your own health and organ state in singleplayer. Exhaled CO2 now comes out at body temperature rather than a fixed 20°C.
Survival Belt
The Survival Belt has the same total slot count as the Mk2 Toolbelt, but dedicates four of its slots to survival gear: a programmable IC chip slot, a battery slot to power it, and two Auto-Injector slots. The remaining slots are for tools, with two any-slots as on the other belts.

Like the Advanced Tablet, the belt can access its own internal slots, so you can Activate the injectors from IC code, which makes automated medical responses possible. Auto-Injector slots have also been added to the Marine Armor.
1x5 Solar Panels
New 1x5 solar panels have been added: single structures that have five panels but require just four kits to construct.

New Overalls
A new set of overalls has been added that can be colored with spray paint.

Landing Pad Arrow
A new Landing Pad Arrow cosmetic piece has been added for marking out your landing pads.

Cinematic Camera
A free-fly cinematic camera has been added. Toggle it with camera cinematic in the console, or press Esc to exit. It uses WASD, Q/E, Space and Ctrl to move, the mouse to look, Shift to move faster and Alt to move slower, and the scroll wheel to adjust speed. A settings panel allows live tuning of speed, smoothing, and FOV, and the screenshot key captures a 4K PNG. Keyframes and time-lapse are also supported. Run camera cinematic help for the full list of controls.

Unlimited Distance Rendering
Large structures are now drawn at any distance through a new proxy-mesh rendering system, so your base stays visible right across the map instead of vanishing out as you move away.
Rockets
Resource Transfer
A Transfer action has been added to the Rocket Action panel. It allows resources to be moved between two rockets at the same location. Each umbilical on the selected rocket generates a transfer widget; select the target umbilical on the other rocket to begin the transfer. Power, gas, and liquid are all supported. Gas is transferred using the same mix logic the umbilical uses when transferring to and from the tower.
Payload Bay
The Large Payload Bay and its Payload Delivery Container are now available. The Payload Bay is built into a rocket as an attachment point for a Delivery Container. Set a target with the PositionX and PositionZ logic variables, then use the deploy action on the rocket's location panel to drop the container's supplies to that point on the map from low orbit. A deployed container can be tracked with the tracker cartridge.

Type E Fuselage
A new Type E rocket fuselage has been added with a fully paintable surface, so you can color an entire rocket in your chosen color. It also includes a variant engine-plate with clipped-delta fins, which are visual only. The Type E fuselage kit is only available from the Cosmic Curiosities trader.

Logic Uplink (Compact)
A new, more compact variant of the Logic Uplink has been added.

Other Improvements
- Map reveal from orbit is now an explicit Surface Scan rocket action. Built rockets also show custom map icons that reflect their appearance, and the space map no longer clutters with unconnected rockets.
- Survey deposit locations on the space map now show details in a tooltip, with more shown as survey points increase.
- New rocket audio for crashes into landing pads and for falling quickly through an atmosphere.
Atmospherics
A pass of atmospherics changes has gone in:
- Fixed a pressure regulator overshoot issue where pressure regulators would not account for the volume of liquid in the regulated pipe.
- Evaporation Chambers and Condensation Chambers have been buffed: roughly double the throughput, volume increased from 200L to 400L, and a larger heat-exchanger surface area. These apply to newly built devices.
- Silanol's freezing point has been lowered so a Silanol heat pump can now be used to make liquid oxygen.
- Ozone's freezing point has been lowered so it can work as a gas for cryogenic heat pumps.
- Heat exchange now accounts for the presence of liquid, not just gas pressure.
- Alcohol has been reworked as a fuel: it now performs roughly on par with Methane as a rocket fuel (previously around 75%), with its molar mass and combustion output retuned to match.
Logic
New IC10 Instructions
Four new instructions have been added. ROR and ROL perform a bitwise rotation of a value right or left by a given number of places, CLAMP constrains a value to an inclusive minimum and maximum, and SGN returns the sign of a value as -1, 0, or 1.
IC Debugging
IC chips now show errors in their inventory tooltip, both compile errors and execution errors, parented up to the device running them such as the Advanced Tablet, Survival Belt, or Hardsuit. This should make tracking down problems in item IC much easier.
New Device Logic Values
- An internal stack has been added to the Silo and to Suit Storage. Suit Storage reports its core slots (jetpack, helmet, backpack) along with their key contents, such as propellant and air tank.
- The Ice Crusher and Suit Storage now expose their atmospheric logic values (Pressure, Temperature, Volume, VolumeOfLiquid), consistent with other devices.
- Radiators now expose EnergyConvected and EnergyRadiated logic values, and their internal atmosphere can now be read.
- Active and Powered Vents can now read the liquid and steam Ratio logic types (Liquid Oxygen, Carbon Dioxide, Nitrogen, Pollutant, Methane, Steam, and Nitrous Oxide).
- DynamicThings that are accessible via logic now expose their PrefabHash.
Community Fixes
Indirect register access (rr2, rrr5, and so on) and defined names now resolve correctly in L and S instructions, and cable networks now report StackSize. Thank you, AproposMath.
The Occupancy Sensor now correctly clears its internal stack. Thank you, Rambalac.
Quality of Life
Map & Tracking
- Body bags can now be tracked with the tracker cartridge, and are distinguished from live characters.
- Beacons can now be tracked on the map motherboard, using each beacon's painted color for its icon.
Building
- Airlocks, Blast Doors and Glass Doors now let cables and pipes pass through their edges, like other doors.
- Added 3, 5 and 10-long straight variants for basic cables.
- Build-state tooltips now appear while holding any resource or construction kit, not just specific tools.
Dedicated Server
- New admin commands, including an announce command that shows a popup to all connected players.
- The console has clearer formatting and updated help text.
Other
- Food quality is now shown in a tooltip on food items and in the Automated Oven.
- Fire Extinguishers show their remaining contents in liters and can be renamed.
- Trading now considers the slots inside the item in your hands and its children, so the contents of boxes are included in a trade.
- The Ore Detector has clearer visuals, inspired by the 'Better Ore Detector' mod by community modder AproposMath.
- Devices and items that hold an IC chip now list their special logic bindings on their Stationpedia page.
- The in-game console can now be scrolled with Page Up and Page Down.
Performance
This update includes a large performance pass, with most of the work focused on atmospherics and large bases. We've parallelized the atmospherics network tick, consolidated the pressure-damage scan, and moved terrain collider baking onto worker threads so mining no longer causes other clients to hitch. Alongside this we've added a shadow-casting light budget for large bases with many lights, improved how multiplayer updates are sent, and made a broad pass to cut memory allocations and garbage collection across the cable, pipe, device and atmosphere systems. We noticed a modest boost to FPS and more importantly a much more stable frame rate on large bases and busy multiplayer servers. Saving has also been moved to a lower-priority background thread and streamlined to avoid temporary files and large-save garbage, so autosaves cause far less of a hitch.
Notable Fixes
- Fixed a direct-connect server needing a restart after a client was rejected; the same player can now reconnect without one.
- Fixed the dedicated server console being unresponsive until a player joined.
- Fixed floor drains leaving the last of a room's liquid behind when it was not being rendered.
- Fixed clients being unable to drop a dragged object when its joint broke on the server.
Upcoming Changes
We've been building toward manned crew rockets with their own pressurized crew modules, along with a new orbital play space. This work is well underway but isn't ready yet, so it will come in the next update. While those features are still to come, building them has surfaced and fixed a number of impactful issues in the existing rocket systems, and those fixes are live in this update.
If you want to experience the new crewed rockets, they are available now on beta.

Localization
Thank you to our community translators. This update includes updated French, Brazilian Portuguese, Russian, and Simplified Chinese localization.
Your support makes these updates possible
Metallic Paint Supporter DLC
Alongside this update we've released a new Support the Devs DLC. These are completely optional and exist purely as a way to support continued development of Stationeers, so a big thank you to everyone who picks one up.
This one adds four new Metallic Spray Paint colors (Gold, Silver, Bronze, and Obsidian), printable in the Tool Manufactory, for giving your builds a proper metallic finish.

https://store.steampowered.com/app/4842920/Stationeers_Supporters_Metallic_Spray_Paints/
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Change Log v0.2.6403.27689