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Jaws of Extinction - Redevelopment Active

Jaws Of Extinction™ · Community Announcements · June 29, 2026

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Jaws of Extinction Redevelopment Has Begun

Shock horror, planning for the redevelopment of Jaws of Extinction has officially begun.

There is nothing new to show just yet, apart from the original Unreal Engine 5 screenshots, which we still very much plan to use as the visual foundation for the project (see store screenshots). For now, this gives you an idea of how large the island of Eden-Nadir will remain until full development begins whist we look into world-partition, multi-player tethering and more.

Hanouten will become a vertical slice of the world, we will use as a test bed, while we rebuild and refine the core world systems.

A lot is going to change. You will see the return of gameplay elements that feel familiar, but some systems from the original version will not be returning.

For example, systems such as washing and sanity are being re-evaluated, so are weather, the lighting and visibility.

What we have learned from playing and developing survival games is that, while detailed vitals, weight management, item condition and similar mechanics can sound interesting on paper, they can quickly become frustrating if they do not directly improve the core experience.

This rebuild is about focusing on what matters most: immersion, exploration, survival, scavenging, crafting, shelter, danger, and the feeling of trying to stay alive in Eden-Nadir.

For more information and to follow the planning and redevelopment process, visit:

https://redevelopment.playjoe.gg/#top


World Systems

The rebuild will address the overwhelming number of systems found in the original version of the game. Our aim is to make the experience more streamlined and focused, keeping the systems that are essential to the player’s core experience and enjoyment.

Instead of trying to balance hundreds of small mechanics that all affect the player at the same time, we want each system to have a clear purpose and a meaningful impact on gameplay.


Survival Loop

The redevelopment will focus on improving the core survival loop: scavenging, moving, crafting, sheltering and surviving.

Compared to the original, we want to offer clearer direction, better tutorialisation, stronger gameplay feedback and more satisfying consequences for the choices players make.


The Infected

The Infected of Eden-Nadir will also be re-examined as part of the rebuild.

Their strength, density and placement across the world will be re-evaluated to create more satisfying gameplay progression. Hanouten, for example, will be an ideal starter location for a new survivor, with greater infected threats waiting further inland.


Community Signal

The original JoE community kept the signal alive, and we have not forgotten that.

The redevelopment page will become the central location for planning updates, design notes, progress reports and information about the future of Jaws of Extinction.

Follow the planning and redevelopment here:

https://redevelopment.playjoe.gg/#top

The BloodEater Games Team

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