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LOADOUT OPEN BETA

Pirates Vikings & Knights II · Community Announcements · June 27, 2026

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Greetings and Welcome to Pirates Vikings and Knights II Open Beta

This event will be held from June 27, 1:30 PM EST to June 28th, 10:00 PM EST

To access the Open Beta, you must open your game's Properties and enable the Open Beta tab here!

Major Changes

Added alt weapons! Updated a few specials, finished the Competitive Gamemode, updated various sounds, models, and animations.

Assassin has new lines performed by her new voice actor, Renara Hawke!

Alt Weapons:

Added 1 new weapon for each class! Choose your loadout in the Loadout Menu (B by default).

Dragon

A double barreled shotgun pistol that fires both barrels while ADSing!

Handmortar

Handheld explosive delivery system, stand back and let your bombs do the talking!

Navaja & Cloak

Style on your foes by parrying both melee and projectile attacks with your cloak before dicing them up!

Swivel Gun

A cannon ripped straight from the ship, light it and blast your foes into next week!

Giant Boulder

A huge rock for smashing skulls, throw it with Mouse1 while holding Mouse2!

Battle Axe

Become a one man army with this axe, fully charge your side swipes to keep swinging!

Short Spear & Shield

Trade range for staying power and aggression, stay in fights longer and end them!

Cateia

A Gallic throwing stick that pieces enemies, ricochets off walls, and comes back!

Arbalest

A powerful crossbow with insane knockback, cancel and continue your reload whenever you want!

Chu Ko Nu

A curious rapid fire contraption that’ll make your foes run straight to the grave!

Bastard Sword

A versatile blade great for any situation! Press Reload to swap between offensive and defensive grip!

Rapier

A simple and elegant weapon that trades backstabs for finesse and reliability!

Special Changes:

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  • Skirmisher can now turn slightly mid special

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  • Sharpshooter’s special now explodes with additional smaller bomblets

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  • Berserker can no longer be parried during special

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  • Bondi special arrows now knock enemies upwards, shoot them again to crit them and push them away

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  • Heavy Knight special now sucks in enemies before launching them away

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  • Heavy Knight special now forces player into third person by default (toggle in Multiplayer Settings)

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  • Archer special ignites enemies hit with any of the arrows (rather than only if hit by all 4)

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  • Assassin special visual effects updated

    Balance:

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  • Removed Long Rifle spread

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  • Increased Longbow ammo (15/20→18/25)

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  • Increased Flatbow ammo (14/28→20/32)

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  • Increased Arming Sword/Shield charge time & damage mod (1.5→1.7 & 1.35→1.42 )

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  • Falling melee damage mod made more consistent and forgiving

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  • Rolling/Kicking repeatedly increases cooldowns more harshly

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  • Artisan Flintlock loses accuracy briefly after Roll Reloading

    Models/Animations:

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  • Assassin model updated

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  • Fancy Dagger remodeled

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  • Long Rifle remodeled

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  • Archer Sword reanimated

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  • Added a rope to Buccaneer’s model

    Competitive Gamemode:

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  • Added a proper display for player roster

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  • Added a musical track

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  • Added audience SFX that reacts to gameplay

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  • Spectators can now see each other

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  • Spectators can see the nameplates of other players

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  • Spectators can press +use to throw food between rounds (also works in Duel)

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  • Extensive bug fixes

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  • All related Convars renamed to start with ‘comp_’

    Misc Changes:

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  • Grogbot behavior improved

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  • Various new sounds for gore/weapon draws/etc.

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