Critical bug fix (Absolutely diabolical oversight) for a window save retry loop that would compound over time eventually leading to an application crash. (This same code was in OVRT like 3 years ago and was an equally diabolical oversight then, yet for some reason Unity 2022 has a much harder time with it)
Switched hardware monitoring SDK from OpenHardwareMonitor to LibreHardwareMonitor.
Fixed AMD GPUs not displaying correctly on the wristwatch's Performance tab.