Hello there!
It's been a while since I last worked on Hexagod, but I never forgot about it. About a year ago I took a break from Hexagod early access to make my 3rd game, and it ended up going a bit viral. But I'm not here to talk about that game I'm here to share a new Hexagod build I just published this new build on the beta testing branch! So over the past 6 months I've fallen in love with TFT. And as I grinded my way up to Emerald, I couldn't help but think, gosh, this system could work really well for Hexagod. So over the past week I did that. I think it fits better than the simple 1-of-3 choice system the current live build has. On top of the TFT inspiration, I also took out a lot of systems like forced tile placements, villages, and yes, even villagers. I will note, right now the UI/UX is very much TFT and will likely evolve as I get some feedback on what info needs to be there vs. what doesn't.
What I Need Help With:
Looking for general thoughts on this build
It's still rough and needs some UI/UX work, but the bones are there for this version
Balance is also probably off
And I need far more content (relics, improvements, etc.)
How do I play the Beta?
Warning: It's not a full game right now. More of an appetizer of what this new version could be.

Hope you're having a nice summer!
Aarimous