Oi~ fellas!
Got two great pieces of news for you today!
Demon Card is part of the Steam Summer Sale — 20% off, matching our historical low! It'll stick around a while longer, so grab your buddies and jump in!
On top of that, after some time in the lab, we've been cooking — just in time for the Summer Sale, here comes another mid-sized update!
Here's the TL;DR. In this update, we're introducing:
Two new mechanics: \[Stone] and \[Silence].
These two new mechanics will take the game's strategic depth to another level — you finally have ways to counter some of those absurdly unbeatable builds!
New content includes 9 related universal chips, 9 character-specific chips, and 2 new skills.
A bunch of new multiplayer features: save/load, ban chips, turn timer, and other custom rules (finally, when something goes wrong, you can just pick up where you left off T T).
Balance adjustments: tons of chips, skills, and suffixes reworked to bring different characters closer in power.
↓ Detailed update log below ↓
\[Stone] and \[Silence]
\[Stone]
\[Stone] Until the current round's \[Priority] alternates, cannot leave the hand by any means other than being played.
Universal \[Stone] Skills
Solidify Cost 4/3/3 Randomly enchant 6/6/9 cards in all opponents' hands with \[Stone].
Universal \[Stone]-Related Chips
Cast a Stone \[Battle Start]: Insert 3 random \[Stone] \[Num] cards into all opponents' hands.
Starfall \[Battle Start]: Randomly \[Stone] 4 of the opponent's cards. \[Battle Victory]: Increase the number of \[Stone] by 1.
Original Sin \[Battle Start]: Randomly enchant 7 cards in all players' hands with \[Stone].
Deca-Petrify Play a hand containing \[10]: Randomly \[Stone] 3 cards of all players.
Mending Rock Your \[Stone] cards are always enchanted with \[Wild].
Medusa After \[Battle Start], all cards \[Add] by any opponent are enchanted with \[Stone].
Continental Drift Enchant 12 cards with \[Stone] in total: Insert 1 \[Stone] \[Num] card into all opponents' hands.
Stone Age \[Stone] an opponent's card: \[Frost] it.
Character-Specific \[Stone] Chips
Empress
Pyroclastic Flow Play \[Fire Dragon]: For every 1 card burned, randomly \[Stone] 1 of the opponent's cards.
Gladiator
Fragmentation Grenade Play \[Anger] \[Single]: \[Stone] 3 of the opponent's cards.
Marble Throne (Gladiator Exclusive) First 2 Turn Start: Randomly \[Stone] 3 cards of all players. \[Battle Victory]: Active turn count +1.
Alchemist
Volcanic Tuff (Alchemist Exclusive) For every 1 \[Ash] card played: Randomly \[Stone] 1 card of all players.
Spider
Ritual Stone (Spider Exclusive) For every 1 \[Web] card played: Randomly \[Stone] 2 of the opponent's cards.
Thief
Trip \[Turn End]: For every 1 time you \[Combo] this turn, \[Stone] 2 of the opponent's cards.
King
Stone Ocean (King Exclusive) First failed \[Levy]: Enchant all \[Treasure] cards with \[Stone] instead of discarding them, then randomly \[Stone] an equal number of the opponent's cards.
\[Silence]
\[Silence] While in hand, cannot cast skills. Discarded at end of turn, or can be played by spending 5 \[Mana].
Universal \[Silence] Skills
Prohibition 9/8/8 All players \[Add] 1 \[Silence]. All players \[Add] 1 \[Silence]. All opponents \[Add] 1 \[Silence].
Universal \[Silence] Chips
Imaginary Killer The first time your \[Mana] reaches 0: All opponents \[Add] 1 \[Silence].
Multiplayer Room Features
Save/Load: When the same player hosts and the same guests join, you can resume a previously interrupted multiplayer match.
Turn Time Limit: Per-turn time limit can be set to Unlimited, 30s, 60s, 90s, 120s, or 180s.
Game Speed: The host decides the animation speed for this multiplayer match.
Starting Gold: The host sets bonus starting \[Gold] for all players, up to 10,000.
Max Interest: The host sets the maximum interest obtainable per turn for all players, up to 10,000.
\[Ban] List: The host can ban specific chips, skills, or suffixes from appearing in the shop during this match. Organized by character tabs, with a max of 5 bans per tab.
Balance Adjustments
Universal Chip Changes
Three-eyed Dog
Epic → Rare
Sword Spectrum
\[Mission]: Accumulate 32 cards played as \[连对]
\[Reward]: Six Meridians Divine Sword
→
\[Mission]: Accumulate 18 cards played as \[连对]
\[Reward]: Six Meridians Divine Sword
Project 596
\[Mission]: Play \[连三张] 7 times total
\[Reward]: Two Bombs, One Star
→
\[Mission]: Play \[连三张] 5 times total
\[Reward]: Two Bombs, One Star
Apprentice Sorcerer
\[Mission]: Play \[Triple] 11 times total
\[Reward]: Antonidas
→
\[Mission]: Play \[Triple] 6 times total
\[Reward]: Antonidas
Finger Magic
\[Mission]: Play \[Single] 30 times total
\[Reward]: One-yang Finger
→
\[Mission]: Play \[Single] across 15 turns
\[Reward]: One-yang Finger
Dobok
\[Mission]: Play \[NuclearBomb] 5 times total
\[Reward]: Spirit Bomb
→
\[Mission]: Play \[NuclearBomb] 4 times total
\[Reward]: Spirit Bomb
Baby Bee
Play \[Pair]: Gain 1 \[Mana]
Accumulate 3 \[Pair] plays: \[Evolve] into Tiny Bee
→
First \[Pair] played each turn: Gain 1 \[Mana]
Accumulate 3 \[Pair] plays: \[Evolve] into Tiny Bee
Tiny Bee
Play \[Pair]: Gain 2 \[Mana]
Accumulate 4 \[Pair] plays: \[Evolve] into Worker Bee
→
First \[Pair] played each turn: Gain 2 \[Mana]
Accumulate 4 \[Pair] plays: \[Evolve] into Worker Bee
Worker Bee
Play \[Pair]: Gain 3 \[Mana]
Accumulate 5 \[Pair] plays: \[Evolve] into Male Bee
→
First \[Pair] played each turn: Gain 3 \[Mana]
Accumulate 5 \[Pair] plays: \[Evolve] into Male Bee
Male Bee
Play \[Pair]: Gain 5 \[Mana]
→
First \[Pair] played each turn: Gain 5 \[Mana]
Queen Bee
Play \[Pair]: For every 2 \[Mana] you have, you may \[Discard] 1 \[Pair]
→
First \[Pair] played each turn: For every 2 \[Mana] you have, you may \[Discard] 1 \[Pair]
One-yang Finger
Play \[Single]: You may \[Discard] 1 hand of any poker combination
→
First \[Single] played each turn: You may \[Discard] 1 hand of any poker combination
Empress
Chips
Celestial Dragon
\[Pass]: Gain \[Hatch Progress] 3X (X = number of times skipped this battle)
→
\[Pass]: Gain \[Hatch Progress] 3+3X (X = number of times skipped this battle)
Rocketsaur
Play \[Fire Dragon]: +1 to your \[Bomb Cap] for this battle
→
First time playing \[Fire Dragon]: +2 to your \[Bomb Cap] for this battle
Deathwing
When playing 3 or fewer cards at a time, the \[Hatch Progress] provided is doubled
→
When playing 4 or fewer cards at a time, grants an additional 20 \[Hatch Progress]
Nether Dragon
\[Hatch Progress] provided by \[Red Joker] +5
→
\[Hatch Progress] provided by \[Red Joker] +8
Dragon Dad
\[Hatch Progress] required for first \[Dragon Egg] hatch -10
Hold for 4 battles: \[Self-destruct]
→
\[Hatch Progress] required for first \[Dragon Egg] hatch -20
Hold for 3 battles: \[Self-destruct]
Recycle
When \[Reset] or \[Discard]: Discarded cards provide \[Hatch Progress] to all \[Dragon Egg]
→
When \[Reset] or \[Discard]: Each discarded card provides 4 \[Hatch Progress]
Skills
Dragon Flame Shot
4/4/4
\[Add] 1 hand of \[Bomb]/\[Bomb]/\[Face] \[Bomb]
But the \[Hatch Progress] required by all \[Dragon Egg] +30/15/10
→
3/3/3
\[Add] 1 hand of \[Bomb]/\[Bomb]/\[Face] \[Bomb]
But the \[Hatch Progress] required by all \[Dragon Egg] +30/15/10
Growling Drake
5/4/3
Doubles the \[Hatch Progress] provided by the next card played
→
5/4/3
Doubles the next \[Hatch Progress] gained (minimum 20 granted)
Suffixes
Sauna
\[Bomb Cap] +1
But \[Fire Dragon Egg] \[Hatch Progress] required +20
→
\[Bomb Cap] +2
But \[Fire Dragon Egg] \[Hatch Progress] required +20
Sous Vide
Playing cards with \[Rank] 5 or lower doubles the \[Hatch Progress] provided
→
Playing cards with \[Rank] 7 or lower doubles the \[Hatch Progress] provided, but capped at 10 per card
Gladiator
Chips
Hellscream
When losing \[Wrath] by any means, for each \[Wrath] lost: +2 to the \[Rank] of 2 random cards (max \[Ace])
→
When losing \[Wrath] by any means, for each \[Wrath] lost: +2 to the \[Rank] of 3 random cards (max \[Ace])
Charge
\[Battle End]: You may keep up to 2 \[Wrath] for the next battle
→
\[Battle End]: You may keep up to 3 \[Wrath] for the next battle
Champion Fighter
Cards required for \[Ace] \[Bomb] -1
→
Cards required for \[Ace] and \[2] \[Bomb] -1
Revenge
If your \[Bomb] is \[Suppressed], your \[Bomb Cap] +2 this turn
→
If your \[Bomb] is \[Suppressed], your \[Bomb Cap] +1 for this battle
Serpent Dance
Play \[Straight]: Choose 3 cards, +1 to their \[Rank] (max \[Ace])
→
Play \[Straight]: For each card included, +1 to the \[Rank] of 1 random card in hand (max \[Ace])
Captain America
When cards in hand are \[Frost]: \[Rank] +2
\[Battle Start]: \[Frost] 5 of your own cards
→
When cards in hand are \[Frost]: \[Rank] +2 (max \[Ace])
\[Battle Start]: \[Frost] 8 of your own cards
Intern Fighter
\[Mission]: Play 30 \[Ace] cards
\[Reward]: Ride the Momentum
→
\[Mission]: Play 24 \[Ace] cards
\[Reward]: Ride the Momentum
Power Burst
Legendary → Epic
Hero's Medal
Legendary → Epic
Rage Surge
Play \[Wrath]: +2 to the \[Rank] of the card with the lowest \[Rank] (max \[Ace])
→
Play \[Wrath]: +2 to the \[Rank] of all cards with the lowest \[Rank] (max \[Ace])
Arena King
\[Battle Start]: For every 10 \[Gold], \[Add] 1 \[Wrath] (max 5)
→
Epic → Legendary
Hulk
When you have no \[Wrath] in hand: immediately \[Add] 1 \[Wrath]
→
Epic → Legendary
Skills
Lay Down Arms
5/5/4
Discard all \[Wrath]. Enchant an equal number +1/2/2 random cards with \[Wild].
→
4/4/3
Discard all \[Wrath]. Enchant an equal number +1/2/2 random cards with \[Wild].
Battle Cry
X+5/4/3
+\[X] to the \[Rank] of all cards (max \[Ace])
→
X+4/3/2
+\[X] to the \[Rank] of all cards (max \[Ace])
Suffixes
Redirect Wrath
On cast, if you have the most cards in hand, additionally \[Add] 1 \[Wrath]
→
On cast, if you have the most cards in hand, additionally \[Add] 2 \[Wrath]
Roar
\[Bomb Cap] +1, but \[Mana] cost +1
→
\[Bomb Cap] +2, but \[Mana] cost +1
Fury
When gaining \[Priority]: Enchant 1 random card in hand with \[Anger], but \[Mana] cost +2
→
When gaining \[Priority]: Enchant 1 random card in hand with \[Anger], but \[Mana] cost +1
Every Penny Counts
Play a non-\[Bomb] combination: This skill's next \[Mana] cost -2
→
Play a non-\[Bomb] combination: This skill's next \[Mana] cost -3
Armor
On cast: Remove \[Frost] from 8 random cards and all \[Wrath]
→
On cast: Remove negative effects from 12 random cards and all \[Wrath]
Capricious
Uses per turn +1
\[Mana] cost -2
→
\[Mana] cost +1
On cast: Additionally \[Add] 1 \[Wrath]
Alchemist
Chips
PM2.5
\[Battle Start]: \[Add] 2~4 \[Ash]
→
First 3 Turn Start: \[Add] 2 \[Ash]
Flammable
\[Battle Start]: Randomly \[Add] 3 \[Ignis] cards
→
First 3 Turn Start: Randomly \[Add] 2 \[Ignis] \[Num] cards
Kebab Guy
Use any skill: \[Add] 1 \[Ash]
→
First skill use each turn: \[Add] 2 \[Ash]
TNT
\[Bomb Cap] +1. \[Ash] \[Bomb Cap] bonus +1
→
\[Bomb Cap] +1. \[Ash] \[Bomb Cap] bonus +2
Desperation
Play \[Single]: \[Add] 2 \[Ash]
→
Play a hand of 3 cards or fewer: \[Add] 2 \[Ash]
Sunstrider
Epic → Legendary
Terrorist
Epic → Rare
After \[Battle Start], all cards \[Add] are directly \[Ignis]
→
After \[Battle Start], all non-\[Temporary] cards \[Add] during your turn are directly \[Ignis]
Wicker Man
Use any skill: \[Add] 2 \[Ignis] \[Face] cards
→
First skill use each turn: \[Add] 3 \[Ignis] \[Face] cards
Engine
Play \[Ash] \[Bomb]: Gain 2 \[Mana]
→
Accumulate 5 \[Ash] cards played: Gain 2 \[Mana]
High Tower
\[Turn Start]: If you have 10 or more \[Ash], restore \[Mana] to max
→
\[Turn Start]: If you have 12 or more \[Ash], restore \[Mana] to max
Skills
Censer
3/2/2: \[Add] 1 \[Ash]. If you have no \[Ash] in hand, \[Add] an additional 2/2/3.
→
4/3/2: \[Add] 2 \[Ash]. If you have no \[Ash] in hand, \[Add] an additional 2.
Elixir Formulation
8/7/5: Enchant all \[Ash] with \[Wild].
→
7/6/4: Enchant all \[Ash] with \[Wild].
Suffixes
Re-Cook
Max uses per turn +2
→
Max uses per turn +2
Play \[Ash] \[Bomb]: Next cast \[Mana] cost -2
Melt
On cast: Remove \[Frost] from all \[Ignis] \[Rank] and the 2 adjacent \[Rank]
→
On cast: Remove negative effects from all \[Ignis] \[Rank] and the 2 adjacent \[Rank]
Flammable
Changed to non-stackable.
Thermal Power
For every 1 \[Ignis] card, insert 2 \[Electro] cards
→
Active skill \[Mana] cost -1
On cast: For every \[Ignis] card you hold, opponent \[Add] 1 \[Electro] card
Spider
Suffix Removals & Additions
Removed
Removed "Recyclable Webs"
Removed "Slow & Steady"
Added
Law Web Resonance
For every 4 \[Web] cards, \[Mana] cost -1
Resentment
Play \[Web] card: Enchant 1 random card in hand with \[Web]
The Early Spider
\[Turn Start]: Randomly trigger 1 \[Turn End] effect of \[Spider God] in your hand
Chips
Magical Meltdown
First time reaching max \[Mana]: \[Add] 1 \[Spider God]
→
First time reaching 50% of max \[Mana]: \[Add] 1 \[Spider God]
Mana Web
For every 8 \[Web] cards, gain 1 bonus \[Mana] each turn
→
For every 6 \[Web] cards, gain 1 bonus \[Mana] each turn
Super Calculation
\[Pass]: Choose 1 \[Num], +1 to its \[Rank]
→
\[Pass]: Choose 2 \[Num], +1 to their \[Rank]
Chrysalis
Each time \[Spider God] devours 1 card: \[Frost] 1 of the opponent's cards
→
Each time \[Spider God] devours 1 card: \[Frost] 2 of the opponent's cards
Casket of Eight Legs
Play \[Spider God]: Randomly apply 5 enchantments to cards in hand (\[Wild], \[Void], or \[Arcana])
→
Play \[Spider God]: Randomly apply 10 enchantments to cards in hand (\[Wild], \[Void], or \[Arcana])
Fast Day
Epic → Rare
Alarm Clock
Accumulate 4 \[Bomb] plays by any player: \[Add] 1 \[Spider God]
→
Accumulate 3 \[Bomb] plays by any player: \[Add] 1 \[Spider God]
Explosive Spider
For every \[Spider God] in hand, \[Bomb Cap] +1
→
\[Bomb Cap] +1
For every \[Spider God] in hand, \[Bomb Cap] bonus +1
Keychain
Play \[Tube]: \[Spider God] performs \[Weave] 3 times
→
Rare → Common
Priest & Offering
For every 2 \[Web] cards played: Enchant 1 random card in hand with \[Web]
→
For every 3 \[Web] cards played: Enchant 2 random cards in hand with \[Web]
Spider Egg
\[Mission]: Have at least 3 \[Spider God] in hand
\[Reward]: Arachnophobia
→
\[Mission]: At end of turn, have no \[Spider God] in hand
\[Reward]: Arachnophobia
Coming Through
Each time \[Spider God] devours 3 cards: Enchant 1 random card with \[Web]
Epic → Legendary
The Upside Down
Use \[Character Skill]: Copy the 2 cards with the highest \[Rank] from all opponents and enchant them with \[Web]
→
Use \[Character Skill]: Copy the 1 card with the highest \[Rank] from all opponents and enchant it with \[Web]
Legendary → Epic
Three Weaves Ahead
\[Battle Start]: \[Spider God] performs \[Weave] 3 times
→
Common → Rare
Skills
Looming Mill
10/9/8: All \[Spider God] perform 1 \[Weave] (no isolation requirement)
→
9/8/7: Each \[Spider God] performs \[Weave] on all cards of 1 \[Rank]
Hanging Thread
5/5/5: \[Add] 3/4/6 random \[Web] cards
→
5/5/5: \[Add] 4/5/7 random \[Web] cards
Spin Schemes
7/6/6: Randomly distribute the cards on the table among all players, then you may play freely (Lv.3 addition: cards distributed to you are enchanted with \[Web])
→
7/6/5: Randomly distribute the cards on the table among all players, then you may play freely
Cards distributed to you are enchanted with \[Web]
Suffixes
Purified String
On cast: Remove negative effects from all \[Web] cards
→
On cast: For each \[Web] card you have, remove negative effects from 1 random card
Reinforced Web
On cast: Enchant all cards with the lowest \[Rank] with \[Web] instead. But \[Mana] cost +2
→
On cast: Enchant all cards with the lowest \[Rank] with \[Web] instead. But \[Mana] cost +1
Thief
Active Skill Change:
\[Active Skill]: Choose 1 card and enchant it with \[Haze]. If it already has \[Haze], copy it. → \[Active Skill]: Choose {1} card and enchant it with \[Haze], and \[Add] 1 \[Temporary] copy (cannot target \[Red Joker] or \[Black Joker])
Chips
Worn Dagger
\[Battle Start]: \[Add] 1 \[Dagger]
→
\[Battle Start]: \[Add] 2 \[Dagger]
Criminal Manifesto
First \[Straight] played: Enchant 4 random cards with \[Haze]
→
First \[Straight] played: For each card included, enchant 1 random card in hand with \[Haze]
Kira the Killer
Epic → Rare
Ground Zap
\[Pass]: \[Discard] 3 \[Electro] cards
→
\[Pass]: \[Discard] 6 \[Electro] cards
Lightning Start
\[Battle Start]: Enchant the 3 cards with the lowest \[Rank] with \[Electro]
→
\[Battle Start]: Enchant the 5 cards with the lowest \[Rank] with \[Electro]
Mist Blade
Accumulate 2 \[Dagger] plays: Enchant 1 random card in hand with \[Haze]
→
Accumulate 2 \[Dagger] plays: Enchant 1 random card in hand with \[Haze] and \[Arcana]
Fly on the Wall
\[Battle Start]: \[Frost] and reveal all players' cards at \[Rank] with 4+ copies
→
Rarity: → Common
Gas Recycle
Accumulate 3 \[Discard]: Enchant 1 random card in hand with \[Haze]
→
Accumulate 3 \[Discard] or \[Reset]: Enchant 1 random card in hand with \[Haze]
Toolbox
\[Combo] Play \[Triple]: Cast a carried skill with \[Mana] cost <4
→
\[Combo] Play \[Pair] or \[Triple]: Cast a carried skill with \[Mana] cost <4
Execution
\[End Combo]: If \[Combo Count] ≥3, \[Add] 1 hand of \[Temporary] \[4] \[Bomb] at the start of next turn
→
\[End Combo]: If \[Combo Count] ≥2, \[Add] 1 hand of \[Temporary] \[4] \[Bomb] at the start of next turn
Ghost Blade
\[End Combo]: If \[Combo Count] is exactly 1, \[Add] 2 \[Black Joker]
→
\[End Combo]: If \[Combo Count] is exactly 1, randomly \[Add] 3 \[Black Joker] or \[Red Joker]
Liquidation
During \[Combo]: \[4] cards in your hand are treated as \[Wild]
→
During \[Combo]: \[4] and \[K] cards in your hand are treated as \[Wild]
Lesson Learned
\[Battle Start]: 1 random skill's \[Mana] cost -1 for this run
→
\[Battle Start]: 2 random skills' \[Mana] cost -1 for this run
Raiton
Your \[Electro] cards are always enchanted with \[Haze]. When you play a common \[Electro] card, copy it and add it to the opponent's hand.
→
\[Turn End]: All your \[Electro] cards are enchanted with \[Haze]
When you play a common \[Electro] card, copy it and add it to the opponent's hand.
Skills
Blade Fan
6/5/4: \[Add] 1/2/2 \[Dagger]. If you have no \[Dagger] in hand, \[Add] an additional 2.
→
6/5/4: \[Add] 2/2/2 \[Dagger]. If you have no \[Dagger] in hand, \[Add] an additional 2.
Smoke Screen
8/7/5: \[Add] 3 cards enchanted with \[Haze].
\[Combo]: Next cast of this skill \[Mana] cost -1
→
6/5/5: \[Add] 4/4/6 cards enchanted with \[Haze].
\[Combo]: Next cast of this skill \[Mana] cost -1
Suffixes
Superconduct
On cast: \[Frost] all of the opponent's \[Electro] cards
→
On cast: For every \[Electro] card the opponent has, \[Frost] 1 random card of theirs
Strong Firework
During \[Combo]: \[Bomb Cap] +2
→
\[Bomb Cap] +1
During \[Combo]: \[Bomb Cap] bonus +1
Hide Your Edge
On cast: \[Add] 1 \[Dagger]
→
On cast: \[Add] 2 \[Dagger]
Infinite Combo
After \[Combo], restore this skill's uses
→
After \[Combo], restore this skill's uses
On cast: \[Mana] cost +1 for this turn
Hyper Sensitive
\[Mana] cost -3
→
\[Mana] cost -2
Love from Hell
2026.6.26