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Update Log #06 — 2 New Mechanics + New Multiplayer Features, 20% Off Summer Sale

Apokerlypse · Community Announcements · June 26, 2026

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Oi~ fellas!

Got two great pieces of news for you today!

Here's the TL;DR. In this update, we're introducing:

  1. Two new mechanics: \[Stone] and \[Silence].

These two new mechanics will take the game's strategic depth to another level — you finally have ways to counter some of those absurdly unbeatable builds!

New content includes 9 related universal chips, 9 character-specific chips, and 2 new skills.

  1. A bunch of new multiplayer features: save/load, ban chips, turn timer, and other custom rules (finally, when something goes wrong, you can just pick up where you left off T T).

  2. Balance adjustments: tons of chips, skills, and suffixes reworked to bring different characters closer in power.


↓ Detailed update log below ↓


\[Stone] and \[Silence]

\[Stone]

\[Stone] Until the current round's \[Priority] alternates, cannot leave the hand by any means other than being played.

Universal \[Stone] Skills

Solidify Cost 4/3/3 Randomly enchant 6/6/9 cards in all opponents' hands with \[Stone].

Universal \[Stone]-Related Chips

Cast a Stone \[Battle Start]: Insert 3 random \[Stone] \[Num] cards into all opponents' hands.

Starfall \[Battle Start]: Randomly \[Stone] 4 of the opponent's cards. \[Battle Victory]: Increase the number of \[Stone] by 1.

Original Sin \[Battle Start]: Randomly enchant 7 cards in all players' hands with \[Stone].

Deca-Petrify Play a hand containing \[10]: Randomly \[Stone] 3 cards of all players.

Mending Rock Your \[Stone] cards are always enchanted with \[Wild].

Medusa After \[Battle Start], all cards \[Add] by any opponent are enchanted with \[Stone].

Continental Drift Enchant 12 cards with \[Stone] in total: Insert 1 \[Stone] \[Num] card into all opponents' hands.

Stone Age \[Stone] an opponent's card: \[Frost] it.

Character-Specific \[Stone] Chips

Empress

Pyroclastic Flow Play \[Fire Dragon]: For every 1 card burned, randomly \[Stone] 1 of the opponent's cards.

Gladiator

Fragmentation Grenade Play \[Anger] \[Single]: \[Stone] 3 of the opponent's cards.

Marble Throne (Gladiator Exclusive) First 2 Turn Start: Randomly \[Stone] 3 cards of all players. \[Battle Victory]: Active turn count +1.

Alchemist

Volcanic Tuff (Alchemist Exclusive) For every 1 \[Ash] card played: Randomly \[Stone] 1 card of all players.

Spider

Ritual Stone (Spider Exclusive) For every 1 \[Web] card played: Randomly \[Stone] 2 of the opponent's cards.

Thief

Trip \[Turn End]: For every 1 time you \[Combo] this turn, \[Stone] 2 of the opponent's cards.

King

Stone Ocean (King Exclusive) First failed \[Levy]: Enchant all \[Treasure] cards with \[Stone] instead of discarding them, then randomly \[Stone] an equal number of the opponent's cards.


\[Silence]

\[Silence] While in hand, cannot cast skills. Discarded at end of turn, or can be played by spending 5 \[Mana].

Universal \[Silence] Skills

Prohibition 9/8/8 All players \[Add] 1 \[Silence]. All players \[Add] 1 \[Silence]. All opponents \[Add] 1 \[Silence].

Universal \[Silence] Chips

Imaginary Killer The first time your \[Mana] reaches 0: All opponents \[Add] 1 \[Silence].


Multiplayer Room Features

Save/Load: When the same player hosts and the same guests join, you can resume a previously interrupted multiplayer match.

Turn Time Limit: Per-turn time limit can be set to Unlimited, 30s, 60s, 90s, 120s, or 180s.

Game Speed: The host decides the animation speed for this multiplayer match.

Starting Gold: The host sets bonus starting \[Gold] for all players, up to 10,000.

Max Interest: The host sets the maximum interest obtainable per turn for all players, up to 10,000.

\[Ban] List: The host can ban specific chips, skills, or suffixes from appearing in the shop during this match. Organized by character tabs, with a max of 5 bans per tab.


Balance Adjustments

Universal Chip Changes

Epic → Rare

\[Mission]: Accumulate 32 cards played as \[连对]

\[Reward]: Six Meridians Divine Sword

→

\[Mission]: Accumulate 18 cards played as \[连对]

\[Reward]: Six Meridians Divine Sword

\[Mission]: Play \[连三张] 7 times total

\[Reward]: Two Bombs, One Star

→

\[Mission]: Play \[连三张] 5 times total

\[Reward]: Two Bombs, One Star

\[Mission]: Play \[Triple] 11 times total

\[Reward]: Antonidas

→

\[Mission]: Play \[Triple] 6 times total

\[Reward]: Antonidas

\[Mission]: Play \[Single] 30 times total

\[Reward]: One-yang Finger

→

\[Mission]: Play \[Single] across 15 turns

\[Reward]: One-yang Finger

\[Mission]: Play \[NuclearBomb] 5 times total

\[Reward]: Spirit Bomb

→

\[Mission]: Play \[NuclearBomb] 4 times total

\[Reward]: Spirit Bomb

Play \[Pair]: Gain 1 \[Mana]

Accumulate 3 \[Pair] plays: \[Evolve] into Tiny Bee

→

First \[Pair] played each turn: Gain 1 \[Mana]

Accumulate 3 \[Pair] plays: \[Evolve] into Tiny Bee

Play \[Pair]: Gain 2 \[Mana]

Accumulate 4 \[Pair] plays: \[Evolve] into Worker Bee

→

First \[Pair] played each turn: Gain 2 \[Mana]

Accumulate 4 \[Pair] plays: \[Evolve] into Worker Bee

Play \[Pair]: Gain 3 \[Mana]

Accumulate 5 \[Pair] plays: \[Evolve] into Male Bee

→

First \[Pair] played each turn: Gain 3 \[Mana]

Accumulate 5 \[Pair] plays: \[Evolve] into Male Bee

Play \[Pair]: Gain 5 \[Mana]

→

First \[Pair] played each turn: Gain 5 \[Mana]

Play \[Pair]: For every 2 \[Mana] you have, you may \[Discard] 1 \[Pair]

→

First \[Pair] played each turn: For every 2 \[Mana] you have, you may \[Discard] 1 \[Pair]

Play \[Single]: You may \[Discard] 1 hand of any poker combination

→

First \[Single] played each turn: You may \[Discard] 1 hand of any poker combination


Empress

Chips

\[Pass]: Gain \[Hatch Progress] 3X (X = number of times skipped this battle)

→

\[Pass]: Gain \[Hatch Progress] 3+3X (X = number of times skipped this battle)

Play \[Fire Dragon]: +1 to your \[Bomb Cap] for this battle

→

First time playing \[Fire Dragon]: +2 to your \[Bomb Cap] for this battle

When playing 3 or fewer cards at a time, the \[Hatch Progress] provided is doubled

→

When playing 4 or fewer cards at a time, grants an additional 20 \[Hatch Progress]

\[Hatch Progress] provided by \[Red Joker] +5

→

\[Hatch Progress] provided by \[Red Joker] +8

\[Hatch Progress] required for first \[Dragon Egg] hatch -10

Hold for 4 battles: \[Self-destruct]

→

\[Hatch Progress] required for first \[Dragon Egg] hatch -20

Hold for 3 battles: \[Self-destruct]

When \[Reset] or \[Discard]: Discarded cards provide \[Hatch Progress] to all \[Dragon Egg]

→

When \[Reset] or \[Discard]: Each discarded card provides 4 \[Hatch Progress]

Skills

4/4/4

\[Add] 1 hand of \[Bomb]/\[Bomb]/\[Face] \[Bomb]

But the \[Hatch Progress] required by all \[Dragon Egg] +30/15/10

→

3/3/3

\[Add] 1 hand of \[Bomb]/\[Bomb]/\[Face] \[Bomb]

But the \[Hatch Progress] required by all \[Dragon Egg] +30/15/10

5/4/3

Doubles the \[Hatch Progress] provided by the next card played

→

5/4/3

Doubles the next \[Hatch Progress] gained (minimum 20 granted)

Suffixes

\[Bomb Cap] +1

But \[Fire Dragon Egg] \[Hatch Progress] required +20

→

\[Bomb Cap] +2

But \[Fire Dragon Egg] \[Hatch Progress] required +20

Playing cards with \[Rank] 5 or lower doubles the \[Hatch Progress] provided

→

Playing cards with \[Rank] 7 or lower doubles the \[Hatch Progress] provided, but capped at 10 per card


Gladiator

Chips

When losing \[Wrath] by any means, for each \[Wrath] lost: +2 to the \[Rank] of 2 random cards (max \[Ace])

→

When losing \[Wrath] by any means, for each \[Wrath] lost: +2 to the \[Rank] of 3 random cards (max \[Ace])

\[Battle End]: You may keep up to 2 \[Wrath] for the next battle

→

\[Battle End]: You may keep up to 3 \[Wrath] for the next battle

Cards required for \[Ace] \[Bomb] -1

→

Cards required for \[Ace] and \[2] \[Bomb] -1

If your \[Bomb] is \[Suppressed], your \[Bomb Cap] +2 this turn

→

If your \[Bomb] is \[Suppressed], your \[Bomb Cap] +1 for this battle

Play \[Straight]: Choose 3 cards, +1 to their \[Rank] (max \[Ace])

→

Play \[Straight]: For each card included, +1 to the \[Rank] of 1 random card in hand (max \[Ace])

When cards in hand are \[Frost]: \[Rank] +2

\[Battle Start]: \[Frost] 5 of your own cards

→

When cards in hand are \[Frost]: \[Rank] +2 (max \[Ace])

\[Battle Start]: \[Frost] 8 of your own cards

\[Mission]: Play 30 \[Ace] cards

\[Reward]: Ride the Momentum

→

\[Mission]: Play 24 \[Ace] cards

\[Reward]: Ride the Momentum

Legendary → Epic

Legendary → Epic

Play \[Wrath]: +2 to the \[Rank] of the card with the lowest \[Rank] (max \[Ace])

→

Play \[Wrath]: +2 to the \[Rank] of all cards with the lowest \[Rank] (max \[Ace])

\[Battle Start]: For every 10 \[Gold], \[Add] 1 \[Wrath] (max 5)

→

Epic → Legendary

When you have no \[Wrath] in hand: immediately \[Add] 1 \[Wrath]

→

Epic → Legendary

Skills

5/5/4

Discard all \[Wrath]. Enchant an equal number +1/2/2 random cards with \[Wild].

→

4/4/3

Discard all \[Wrath]. Enchant an equal number +1/2/2 random cards with \[Wild].

X+5/4/3

+\[X] to the \[Rank] of all cards (max \[Ace])

→

X+4/3/2

+\[X] to the \[Rank] of all cards (max \[Ace])

Suffixes

On cast, if you have the most cards in hand, additionally \[Add] 1 \[Wrath]

→

On cast, if you have the most cards in hand, additionally \[Add] 2 \[Wrath]

\[Bomb Cap] +1, but \[Mana] cost +1

→

\[Bomb Cap] +2, but \[Mana] cost +1

When gaining \[Priority]: Enchant 1 random card in hand with \[Anger], but \[Mana] cost +2

→

When gaining \[Priority]: Enchant 1 random card in hand with \[Anger], but \[Mana] cost +1

Play a non-\[Bomb] combination: This skill's next \[Mana] cost -2

→

Play a non-\[Bomb] combination: This skill's next \[Mana] cost -3

On cast: Remove \[Frost] from 8 random cards and all \[Wrath]

→

On cast: Remove negative effects from 12 random cards and all \[Wrath]

Uses per turn +1

\[Mana] cost -2

→

\[Mana] cost +1

On cast: Additionally \[Add] 1 \[Wrath]


Alchemist

Chips

\[Battle Start]: \[Add] 2~4 \[Ash]

→

First 3 Turn Start: \[Add] 2 \[Ash]

\[Battle Start]: Randomly \[Add] 3 \[Ignis] cards

→

First 3 Turn Start: Randomly \[Add] 2 \[Ignis] \[Num] cards

Use any skill: \[Add] 1 \[Ash]

→

First skill use each turn: \[Add] 2 \[Ash]

\[Bomb Cap] +1. \[Ash] \[Bomb Cap] bonus +1

→

\[Bomb Cap] +1. \[Ash] \[Bomb Cap] bonus +2

Play \[Single]: \[Add] 2 \[Ash]

→

Play a hand of 3 cards or fewer: \[Add] 2 \[Ash]

Epic → Legendary

Epic → Rare

After \[Battle Start], all cards \[Add] are directly \[Ignis]

→

After \[Battle Start], all non-\[Temporary] cards \[Add] during your turn are directly \[Ignis]

Use any skill: \[Add] 2 \[Ignis] \[Face] cards

→

First skill use each turn: \[Add] 3 \[Ignis] \[Face] cards

Play \[Ash] \[Bomb]: Gain 2 \[Mana]

→

Accumulate 5 \[Ash] cards played: Gain 2 \[Mana]

\[Turn Start]: If you have 10 or more \[Ash], restore \[Mana] to max

→

\[Turn Start]: If you have 12 or more \[Ash], restore \[Mana] to max

Skills

3/2/2: \[Add] 1 \[Ash]. If you have no \[Ash] in hand, \[Add] an additional 2/2/3.

→

4/3/2: \[Add] 2 \[Ash]. If you have no \[Ash] in hand, \[Add] an additional 2.

8/7/5: Enchant all \[Ash] with \[Wild].

→

7/6/4: Enchant all \[Ash] with \[Wild].

Suffixes

Max uses per turn +2

→

Max uses per turn +2

Play \[Ash] \[Bomb]: Next cast \[Mana] cost -2

On cast: Remove \[Frost] from all \[Ignis] \[Rank] and the 2 adjacent \[Rank]

→

On cast: Remove negative effects from all \[Ignis] \[Rank] and the 2 adjacent \[Rank]

Changed to non-stackable.

For every 1 \[Ignis] card, insert 2 \[Electro] cards

→

Active skill \[Mana] cost -1

On cast: For every \[Ignis] card you hold, opponent \[Add] 1 \[Electro] card


Spider

Suffix Removals & Additions

Removed

Added

For every 4 \[Web] cards, \[Mana] cost -1

Play \[Web] card: Enchant 1 random card in hand with \[Web]

\[Turn Start]: Randomly trigger 1 \[Turn End] effect of \[Spider God] in your hand

Chips

First time reaching max \[Mana]: \[Add] 1 \[Spider God]

→

First time reaching 50% of max \[Mana]: \[Add] 1 \[Spider God]

For every 8 \[Web] cards, gain 1 bonus \[Mana] each turn

→

For every 6 \[Web] cards, gain 1 bonus \[Mana] each turn

\[Pass]: Choose 1 \[Num], +1 to its \[Rank]

→

\[Pass]: Choose 2 \[Num], +1 to their \[Rank]

Each time \[Spider God] devours 1 card: \[Frost] 1 of the opponent's cards

→

Each time \[Spider God] devours 1 card: \[Frost] 2 of the opponent's cards

Play \[Spider God]: Randomly apply 5 enchantments to cards in hand (\[Wild], \[Void], or \[Arcana])

→

Play \[Spider God]: Randomly apply 10 enchantments to cards in hand (\[Wild], \[Void], or \[Arcana])

Epic → Rare

Accumulate 4 \[Bomb] plays by any player: \[Add] 1 \[Spider God]

→

Accumulate 3 \[Bomb] plays by any player: \[Add] 1 \[Spider God]

For every \[Spider God] in hand, \[Bomb Cap] +1

→

\[Bomb Cap] +1

For every \[Spider God] in hand, \[Bomb Cap] bonus +1

Play \[Tube]: \[Spider God] performs \[Weave] 3 times

→

Rare → Common

For every 2 \[Web] cards played: Enchant 1 random card in hand with \[Web]

→

For every 3 \[Web] cards played: Enchant 2 random cards in hand with \[Web]

\[Mission]: Have at least 3 \[Spider God] in hand

\[Reward]: Arachnophobia

→

\[Mission]: At end of turn, have no \[Spider God] in hand

\[Reward]: Arachnophobia

Each time \[Spider God] devours 3 cards: Enchant 1 random card with \[Web]

Epic → Legendary

Use \[Character Skill]: Copy the 2 cards with the highest \[Rank] from all opponents and enchant them with \[Web]

→

Use \[Character Skill]: Copy the 1 card with the highest \[Rank] from all opponents and enchant it with \[Web]

Legendary → Epic

\[Battle Start]: \[Spider God] performs \[Weave] 3 times

→

Common → Rare

Skills

10/9/8: All \[Spider God] perform 1 \[Weave] (no isolation requirement)

→

9/8/7: Each \[Spider God] performs \[Weave] on all cards of 1 \[Rank]

5/5/5: \[Add] 3/4/6 random \[Web] cards

→

5/5/5: \[Add] 4/5/7 random \[Web] cards

7/6/6: Randomly distribute the cards on the table among all players, then you may play freely (Lv.3 addition: cards distributed to you are enchanted with \[Web])

→

7/6/5: Randomly distribute the cards on the table among all players, then you may play freely

Cards distributed to you are enchanted with \[Web]

Suffixes

On cast: Remove negative effects from all \[Web] cards

→

On cast: For each \[Web] card you have, remove negative effects from 1 random card

On cast: Enchant all cards with the lowest \[Rank] with \[Web] instead. But \[Mana] cost +2

→

On cast: Enchant all cards with the lowest \[Rank] with \[Web] instead. But \[Mana] cost +1


Thief

Active Skill Change:

\[Active Skill]: Choose 1 card and enchant it with \[Haze]. If it already has \[Haze], copy it. → \[Active Skill]: Choose {1} card and enchant it with \[Haze], and \[Add] 1 \[Temporary] copy (cannot target \[Red Joker] or \[Black Joker])

Chips

\[Battle Start]: \[Add] 1 \[Dagger]

→

\[Battle Start]: \[Add] 2 \[Dagger]

First \[Straight] played: Enchant 4 random cards with \[Haze]

→

First \[Straight] played: For each card included, enchant 1 random card in hand with \[Haze]

Epic → Rare

\[Pass]: \[Discard] 3 \[Electro] cards

→

\[Pass]: \[Discard] 6 \[Electro] cards

\[Battle Start]: Enchant the 3 cards with the lowest \[Rank] with \[Electro]

→

\[Battle Start]: Enchant the 5 cards with the lowest \[Rank] with \[Electro]

Accumulate 2 \[Dagger] plays: Enchant 1 random card in hand with \[Haze]

→

Accumulate 2 \[Dagger] plays: Enchant 1 random card in hand with \[Haze] and \[Arcana]

\[Battle Start]: \[Frost] and reveal all players' cards at \[Rank] with 4+ copies

→

Rarity: → Common

Accumulate 3 \[Discard]: Enchant 1 random card in hand with \[Haze]

→

Accumulate 3 \[Discard] or \[Reset]: Enchant 1 random card in hand with \[Haze]

\[Combo] Play \[Triple]: Cast a carried skill with \[Mana] cost <4

→

\[Combo] Play \[Pair] or \[Triple]: Cast a carried skill with \[Mana] cost <4

\[End Combo]: If \[Combo Count] ≥3, \[Add] 1 hand of \[Temporary] \[4] \[Bomb] at the start of next turn

→

\[End Combo]: If \[Combo Count] ≥2, \[Add] 1 hand of \[Temporary] \[4] \[Bomb] at the start of next turn

\[End Combo]: If \[Combo Count] is exactly 1, \[Add] 2 \[Black Joker]

→

\[End Combo]: If \[Combo Count] is exactly 1, randomly \[Add] 3 \[Black Joker] or \[Red Joker]

During \[Combo]: \[4] cards in your hand are treated as \[Wild]

→

During \[Combo]: \[4] and \[K] cards in your hand are treated as \[Wild]

\[Battle Start]: 1 random skill's \[Mana] cost -1 for this run

→

\[Battle Start]: 2 random skills' \[Mana] cost -1 for this run

Your \[Electro] cards are always enchanted with \[Haze]. When you play a common \[Electro] card, copy it and add it to the opponent's hand.

→

\[Turn End]: All your \[Electro] cards are enchanted with \[Haze]

When you play a common \[Electro] card, copy it and add it to the opponent's hand.

Skills

6/5/4: \[Add] 1/2/2 \[Dagger]. If you have no \[Dagger] in hand, \[Add] an additional 2.

→

6/5/4: \[Add] 2/2/2 \[Dagger]. If you have no \[Dagger] in hand, \[Add] an additional 2.

8/7/5: \[Add] 3 cards enchanted with \[Haze].

\[Combo]: Next cast of this skill \[Mana] cost -1

→

6/5/5: \[Add] 4/4/6 cards enchanted with \[Haze].

\[Combo]: Next cast of this skill \[Mana] cost -1

Suffixes

On cast: \[Frost] all of the opponent's \[Electro] cards

→

On cast: For every \[Electro] card the opponent has, \[Frost] 1 random card of theirs

During \[Combo]: \[Bomb Cap] +2

→

\[Bomb Cap] +1

During \[Combo]: \[Bomb Cap] bonus +1

On cast: \[Add] 1 \[Dagger]

→

On cast: \[Add] 2 \[Dagger]

After \[Combo], restore this skill's uses

→

After \[Combo], restore this skill's uses

On cast: \[Mana] cost +1 for this turn

\[Mana] cost -3

→

\[Mana] cost -2


Love from Hell

2026.6.26

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