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Version 1.54.6: Patch Notes

Underspace · Community Announcements · June 25, 2026

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Hello starchasers! You should have expected a new patch to coincide with the Steam Summer Sale; I'm a predictable kind of guy like that. There's not too much new stuff here: it's mostly fixing a ton of (some pretty serious) bugs in multiplayer, as well as refining various options that are already there. Anytime you see these public patches, they're going to be in this vein right up until 1.0 (since that's multiplayer's campaign and voice acting). That being said, plenty of new modding features and options are included! This includes things like being able to better import and export controller layouts, improved tagging for the Steam Workshop, being able to delete your multiplayer character, and being able to edit radio stations in-game.

Now some changes are being done to a lot of modding stuff going forward. Future SDK guides and documentation are going to be hosted online, most likely on the game's fan-run wiki, rather than be kept in a single PDF. The reason for using both the wiki in place of the pdf and using said pre-existing wiki are both for the same reason: keeping up with all this as a single developer is absolute hell.

With that in mind our next update in the beta branch will include a new SDK and editor that'll bring in some new features, including the basics of star system and station modding. I've said a lot without giving you cats, so do you want some cats? Have some cats.

Okay, that's enough rambling, changelog time!

Changelog is as follows:

NEW FEATURES

CHANGES AND REBALANCES

FIXES

1.0 Development

Work towards 1.0 continues at its typical one-man pace. Initial bits of voice acting are being gathered up into files and sorted out to many of our early-picked voice actors, so beta branch users should start to see more irrelevant and less-important NPCs fully voiced soon.

With most everything in a feature-complete state, most of the focus right now is on testing, bugfixing, refactoring buggy stuff, and making sure content works in multiplayer. As always, I emphasize that this is a multi-hundred-hour game and I'm a single person who isn't omnipresent. If you encounter bugs, please report them in the game's Discord or Steam Forums.

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