New Feature: Producer Technologies
A new category of technologies has been added: Producer technologies.
Unlike Academy technologies, Producer technologies are researched directly at production facilities and provide straightforward upgrades to the units they produce.
Here's an excerpt:
Barracks
Endurance Training – Increased Infantry and Commando haste effectiveness while reducing the fatigue cost of rapid movement.
Occupation Doctrine – Infantry conquer territory faster.
Factories
Hydraulic Spades – Artillery deploy and retract twice as fast.
Gas Turbine Engines – Tanks receive a top speed bonus.
Airports
Flare Dispensers – Interceptors take reduced missile damage.
Afterburners – Interceptors temporarily accelerate to extreme speeds when pursuing a target that is not yet within weapon range.

Producer Technologies are designed to add more strategic specialization without increasing complexity, allowing players to tailor their armies through the facilities that build them.
Minor Improvements & Fixes
The production progress pie has been expanded beyond Academies and is now displayed for all production queues throughout the game.
Academies now display a rendered connection line to their linked Special Site, making their relationship easier to identify at a glance.
Water territories during the picking phase have been adjusted from -200 to +100 priority. This change is experimental and intended to encourage more varied opening strategies.
Various visual improvements and interface refinements.
General bug fixes and stability improvements.
Known issues
Another tech update that will introduce tiered Academy upgrades is planned. Preparations for this update accidently made it to the released version. The Academy UI now requires an extra click for opening a sub menu. This will make more sense once the new update gets shipped.
This update would not have happened without the great and decisive contributions from pro-gamer valithor. Bravo! Best Basantos