Dear Junkers! 🔧
Today’s update focuses on gameplay stability, movement improvements, bug fixing, and additional polish for the recently redesigned renovation system.
Based on your reports, I've addressed several critical issues including crashes, unexpected teleportation problems, world-loading immersion issues, and visual inconsistencies affecting renovated items. I've also made adjustments to player movement to improve the overall pace of exploration and everyday work around the junkyard.
As always, this is just another step in the ongoing Early Access development journey. While I continue working on larger redesigns of core gameplay systems and future content updates, it's equally important for me to keep improving the current experience and fixing issues reported by the community.
Thank you for all your feedback, bug reports, screenshots, videos, and suggestions. Every update is shaped by your input, and there is still much more to come in the months ahead. 💪
Now let's take a look at what's changed!

⚙️ Gameplay & Balance
Increased base player sprint speed by 30% to improve movement fluidity and reduce downtime while traveling across the map.
Rebalanced the sprint-related skill upgrades to better fit the new movement system:
Sprint Skill Level 1 bonus reduced from 25% to 10%
Sprint Skill Level 2 bonus reduced from 50% to 20%
Improved overall player traversal pacing to make exploration, scavenging, and task completion feel more responsive.

⚙️ Crash Fixes & Stability
Fixed a crash that could occur while interacting with the Renovation Station.
Fixed a crash related to the Two-Post Lift.
Applied additional stability improvements around renovation-related interactions and object handling.
Improved overall game reliability in several frequently used gameplay locations.

⚙️ Bug Fixes
Fixed an issue that could cause players to be unexpectedly teleported back to the Gas Station after exiting a vehicle.
Fixed floating money props appearing inside the Motel.
Fixed several interaction and positioning inconsistencies reported by players.
Improved object state handling after loading and unloading gameplay areas.

⚙️ Renovation System Improvements
Continued polish and refinement of the new renovation system:
Improved final renovation visuals for:
Arcade Machine
Audio Equipment
Industrial Fan
Snack Vending Machine
Gas Cylinders
Fuel Canister
Water Heater
Doors
Camping Stove
Electrical Box
Cart
Stationary Engine
Corrected multiple visual issues where renovated objects could appear unfinished or contain remaining dirt, paint, or material inconsistencies.
Improved material transitions during the final renovation stage.
Enhanced object appearance consistency after completing restoration tasks.
Refined renovation result quality across multiple item categories.
⚙️ World & Streaming Improvements
Improved loading behavior for the Junkyard Lot area.
Fixed visible world streaming/loading occurring directly in front of the player.
Improved environmental loading transitions to create a smoother and more immersive experience.
Reduced noticeable pop-in when approaching key gameplay locations.

⚙️ Additional Improvements
Various minor bug fixes and quality-of-life improvements.
Continued optimization and preparation for upcoming gameplay redesign updates.
Ongoing groundwork for future content additions and larger gameplay improvements planned for Early Access development.

Behind the Scenes
This update includes one of the largest technical overhauls in the game's history. Major systems responsible for restoration, weather simulation, environmental rendering, world streaming, and performance management have been reworked and optimized to deliver a smoother, more immersive experience for all players.
As always, thank you for your feedback and continued support. More content, features, and improvements are already in development.
Important Development Update
I would like to share an important update regarding the future of the game. Over the coming months, update frequency will likely slow down significantly.
This is because I have started work on a major redesign of several core gameplay systems, including the game's opening experience, player progression, and a number of fundamental mechanics that have been part of the game for a long time.
As the project has grown over the years, it has become increasingly clear that some systems need more than incremental improvements. To take the game where I want it to be, I need to step back and rebuild certain foundations properly rather than continue patching and expanding old solutions.
This means that development will be focused less on frequent content updates and more on large-scale restructuring behind the scenes. As a result, there may be periods of several months without major public updates.
I know this may be disappointing for some players, and I sincerely apologize for the longer wait. However, I firmly believe that these changes are necessary for the long-term future of the game and will ultimately result in a much better experience for both new and existing players.
In many ways, parts of the game need to be rebuilt almost from scratch. It is a significant undertaking, but it is the right step forward.
Thank you for your patience, support, feedback, and trust throughout this journey. The game is not being abandoned — quite the opposite. The work happening now is aimed at building a stronger foundation for everything that comes next.
See you in the next major chapter of development.

The game is constantly being developed — I strongly recommend checking the integrity of the game files!
Massive junkyard hugs from your favorite rust whisperer —
Junkman Adrian 😎💛
