- Added a beta version of Frame Generation (FSR3): On selected hardware, this option allows a significant increase in FPS, but can introduce some visual artifacts. In the coming months, higher quality versions of this technology (DLSS4, FSR4) will become available, stay tuned.
- Now you have the option to deactivate resolution upscaling altogether, falling back on a traditional temporal anti-aliasing (TAA) solution. In this mode you can select the resolution scale (30%-100%) directly. On hardware that did not support upscaling to start with, this new feature gives you an additional lever to optimize visual quality vs FPS.
- Now you can only select among resolution upscaling technologies that are supported on your hardware.
- Addressed a game startup bug and added more detailed logging to help solve these problems more efficiently in the future.
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Update notes for v2.3.8
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